Nope, sorry. It specifically looks for and merges the LEVI and LEVC records, which hold the leveled lists for items and creatures, respectively.
I don't know how the path grids are stored, so not sure how difficult it would be to add.
Search found 47 matches
- 28 Apr 2022, 23:41
- Forum: Support
- Topic: OMWLLF path grid
- Replies: 2
- Views: 986
- 24 Mar 2022, 18:49
- Forum: Support
- Topic: OMWLLF.py not working
- Replies: 2
- Views: 1853
Re: OMWLLF.py not working
Huh, that's odd. I've seen errors like that, but only when using older versions of Python 3 (e.g. 3.1). I'll try to take a look this weekend.
- 01 May 2020, 19:12
- Forum: Support
- Topic: Frame rate is Going below 4 fps
- Replies: 5
- Views: 3236
Re: Frame rate is Going below 4 fps
Probably also worth showing your settings.cfg -- are you perhaps setting "exterior cell load distance"?
- 01 May 2020, 19:08
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 8458
Re: Spellmaking and Enchanting: factor harmful effects as negative
This does make me think of something else, however: for this to work, I think you'd need it to only apply when the range and area parameters for the effects are the same. Otherwise you could abuse this to make kinda broken spells. For example, you'd be able to make the Blind effect have an area of ...
- 30 Apr 2020, 18:13
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 8458
Re: Spellmaking and Enchanting: factor harmful effects as negative
then if the healing effect is more powerful than the blind effect, it would be thoroughly ineffectual as a blind spell used on opponents. If, on the other hand, the blind effect were more potent, it would be distinctly less than ideal to use as a healing spell on allies. How do we determine "m...
- 20 Apr 2020, 17:59
- Forum: General
- Topic: What spell do you recommend to light up a dungeon?
- Replies: 5
- Views: 3684
Re: What spell do you recommend to light up a dungeon?
Well, you can always make a custom light spell with target "self". Your Illusion skill will obviously be important here.
But it sounds like what you want is an infinite light. Just make sure to stow it before you go underwater.
But it sounds like what you want is an infinite light. Just make sure to stow it before you go underwater.
- 18 Apr 2020, 18:21
- Forum: General
- Topic: Which Ubuntu do you use? [Poll]
- Replies: 4
- Views: 3046
Re: Which Ubuntu do you use? [Poll]
Are we worried about people who use non-Ubuntu-derived distros?
- 13 Apr 2020, 17:57
- Forum: Support
- Topic: omwllf and multipatch
- Replies: 3
- Views: 2174
Re: omwllf and multipatch
will it be ok to run tes3cmd multipatch first, then run omwllf (that is, with the new tes3cmd esp). (then, like you said, ensure that omwllf's .omwaddon is last in the load order) ? Actually, it should be fine -- as long as you run it before enabling the tes3cmd esp. The logic in omwllf only looks ...
- 12 Apr 2020, 17:48
- Forum: Support
- Topic: omwllf and multipatch
- Replies: 3
- Views: 2174
Re: omwllf and multipatch
Hello! Author of omwllf here. I'd honestly never considered that people would use omwllf and tes3cmd multipatch in the same install. As far as I'm aware, the multipatch command does the following: [*} merge leveled lists (taken care of by omwllf) a fix for npc-summoned creatures (shouldn't be needed...
- 04 Apr 2020, 19:27
- Forum: Support
- Topic: Pink Texture with Graphic Herbalism?
- Replies: 9
- Views: 7815
Re: Pink Texture with Graphic Herbalism?
My current install has texture problems with heather and corkbulb, as well as several plants that are still containers (comberry for one, don't remember the others off the top of my head).