Search found 45 matches
- 13 Jun 2020, 16:01
- Forum: Support
- Topic: Issues with screen tearing
- Replies: 6
- Views: 7673
Re: Issues with screen tearing
Screen tearing has always been an issue for morrowind and openMW, it's more noticeable in 4k windowed or otherwise. Doesn't seem to have a fix, V-synch doesn't do anything.
- 19 Mar 2020, 19:06
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65144
Re: Distant Lands and OpenMW
If you have at least 32GB of Ram and a SSD you can do it but it runs at 3-8 fps and takes longer to load a save than GTA Online. So it's the wrong approach and you shouldn't even present it as any kind of viable option. It's not the "wrong" approach it's a optimistic demonstration of how ...
- 15 Mar 2020, 21:10
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65144
Re: Distant Lands and OpenMW
Running the latest build with All Grids loaded removes the needs for Distant LOD or statics. If you have at least 32GB of Ram and a SSD you can do it but it runs at 3-8 fps and takes longer to load a save than GTA Online. If you have a really good CPU and Video card you can load all grids with TR bu...
- 01 Dec 2019, 16:34
- Forum: General
- Topic: Is it okay to update a mod during gameplay?
- Replies: 10
- Views: 8622
Re: Is it okay to update a mod during gameplay?
OpenMW has been really good at wiping clean any bad references and such after I turn off a mod or toggle off a continent. It's rather comforting.
- 30 Nov 2019, 16:54
- Forum: Feature Requests and Suggestions
- Topic: Get OpenMW on Steam
- Replies: 5
- Views: 5203
Re: Get OpenMW on Steam
But why?
- 11 Nov 2019, 15:21
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 128875
Re: Benchmarks / Hardware Specs
https://www.youtube.com/watch?v=L6sBAZtm_t0 The builds have been getting better and better. 27 fps consistently with max draw distance and 2 grids. https://www.youtube.com/watch?v=hmDz8g3Pqgc Setting Grids to 3 makes for a much more realistic experience but it suffers exponentially at higher draw di...
- 02 Jun 2019, 18:20
- Forum: General
- Topic: OpenMW-compatible texture/mesh replacers?
- Replies: 8
- Views: 7475
Re: OpenMW-compatible texture/mesh replacers?
To the best of my knowledge, nobody has made a fully compatible Open MW Mesh and texture re-placer that covers every single asset in the game. There is some really nice work happening with some nexus mod projects but all of them are different people and none of them are overtly collaborating with ea...
- 26 May 2019, 19:18
- Forum: General
- Topic: osgFX::Cartoon
- Replies: 12
- Views: 8906
Re: osgFX::Cartoon
You don't mean like Team Fortress 2 and fortnite do you? That would be disastrous to the art style of this game.
- 13 Mar 2019, 16:31
- Forum: Feature Requests and Suggestions
- Topic: Fill Map Command
- Replies: 8
- Views: 5515
Re: Fill Map Command
I suppose anything is better than turning off collision, flying high up into the sky and setting speed to 6000. I will look into this.
- 12 Mar 2019, 21:38
- Forum: Feature Requests and Suggestions
- Topic: Fill Map Command
- Replies: 8
- Views: 5515
Re: Fill Map Command
I am not sure how I would do that or what settings I would use to make that a smooth process.AnyOldName3 wrote: ↑10 Mar 2019, 01:08 The fastest way to do this right now would probably be to write a script that just coced every cell in turn.