Search found 8 matches
- 19 Jan 2019, 19:19
- Forum: Content Development
- Topic: Bending at waist up/down
- Replies: 4
- Views: 3978
Re: Bending at waist up/down
If that block was this: mAnimation->setPitchFactor(0.f); if (mWeaponType == WeapType_BowAndArrow || mWeaponType == WeapType_Thrown || mWeaponType == WeapType_HandToHand || mWeaponType == WeapType_TwoHand || mWeaponType == WeapType_TwoWide || mWeaponType == WeapType_PickProbe || mWeaponType == WeapTy...
- 19 Jan 2019, 17:48
- Forum: Content Development
- Topic: Bending at waist up/down
- Replies: 4
- Views: 3978
Re: Bending at waist up/down
I figured it was a hardcoded thing, but I'm not very knowledgeable with editing animations. Going to tinker around some more with it. Maybe there is a flag which allows a weapon to do this or something, I'm being hopeful lol.
- 18 Jan 2019, 20:47
- Forum: Content Development
- Topic: Bending at waist up/down
- Replies: 4
- Views: 3978
Bending at waist up/down
Currently this is specific to marksman weapons for the most part, I can't seem to find a way to extend this for melee weapons. To clarify, here are some images: I want this: https://i.imgur.com/zIr6LCm.png To be like this: https://i.imgur.com/78oqZpy.png Can't find any info on how this is working. L...
- 04 Mar 2017, 04:58
- Forum: General
- Topic: GMST/Levelcap Modification
- Replies: 4
- Views: 2784
Re: GMST/Levelcap Modification
Sadly it seems so. I will still try to think of creative workaround, though.
- 02 Mar 2017, 11:17
- Forum: General
- Topic: GMST/Levelcap Modification
- Replies: 4
- Views: 2784
Re: GMST Modification
I did figure as much. Is there currently no way to mess around with level progression/capping level within the CS? It doesn't need to be a smooth way. I was thinking of some script which resets your level to a certain level when it reaches past a limit, but there would be problem of you still able t...
- 02 Mar 2017, 05:03
- Forum: General
- Topic: GMST/Levelcap Modification
- Replies: 4
- Views: 2784
GMST/Levelcap Modification
Hey guys, I am trying to edit a GMST on-the-fly ingame through a script. Is this not possible, just like how it is not possible in vanilla Morrowind CS? I trying to edit iLevelupTotal after reaching certain level. if player->GetLevel = xx set iLevelupTotal to xx endif Something like this, but I don'...
- 25 Feb 2017, 19:52
- Forum: General
- Topic: CS Questions
- Replies: 3
- Views: 2541
Re: CS Questions
Wow, sjek thanks for valuable info and explanation. I will try both things you have posted here and report back what I've done with them
- 25 Feb 2017, 12:17
- Forum: General
- Topic: CS Questions
- Replies: 3
- Views: 2541
CS Questions
Hi, I am fiddling around with the CS looking thru scripts and what not, trying to find any mention of skillcap. Basically, I am wanting to change the maximum level in a skill to 50 rather than 100. I couldn't found how to do it, so I turn to you for help. Will I need to write custom script for this?...