Search found 5 matches

by Blackwind
28 Jan 2017, 09:45
Forum: Off Topic
Topic: Thanks!
Replies: 11
Views: 5215

Re: Thanks!

Again I am sorry you don't understand my words. I will attempt to explain; The human brain doesn't use FPS or process them as such. Neural filters only allow a signal to pass to the brain to trigger a conscious responses when a minimum of five to nine photons arrive within less than one tenth of a s...
by Blackwind
28 Jan 2017, 01:14
Forum: Off Topic
Topic: Thanks!
Replies: 11
Views: 5215

Re: Thanks!

Sorry, I did not mean to spark a debate but my full comment was truncated by the quote; I know the human brain doesn't register much beyond 24 FPS for cinematic photography, but it requires much higher rates for video gaming to seem fluid for the lack of a natural motion blur. Cinematic photography ...
by Blackwind
28 Jan 2017, 01:03
Forum: General Development
Topic: Advanced rendering
Replies: 26
Views: 15895

Re: Advanced rendering

I don''t need "eye candy" to enjoy my game, but I am running a 10 year old PC with an old 1 GB Radeon GPU. I know you are talking about the way the 3D engine renders textures, lights and shadow. I can tell you that all the models are NIF (Net Immerse Format by GameBryo) assuming you desire...
by Blackwind
27 Jan 2017, 09:53
Forum: Off Topic
Topic: Thanks!
Replies: 11
Views: 5215

Re: Thanks!

Yes, Naugrim, thank you. I found that after I posted this, I did a search on the forums here. I thought I had to edit the INI file but F3 key is much easier. For the record it is twice as fast coming in at 60 FPS. This might sound "slow" but my GPU on this old 2007 PC isn't a gaming card. ...
by Blackwind
27 Jan 2017, 02:11
Forum: Off Topic
Topic: Thanks!
Replies: 11
Views: 5215

Thanks!

Just wanted to thank everyone who had a hand in making OpenMW 0.41.0. I have been running all the games I own through WINE 2.0 but as you know porting them into the Linux OS works much better. I came over from Windows XP back in 2010 when Microsoft lost my support and interest in their OS. I have fo...