Hey, ist there some progress with a vanilla water shader?
I'm not capable of any programing language but I'm stubborn and like to tinker alot so if there ist some work to, like taking special screenshots of the landscape for the "fake" reflecting effect, I would be happy to help.
Search found 7 matches
- 31 Mar 2019, 16:35
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35518
- 08 Sep 2018, 14:41
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35518
Re: Optional Vanilla Water Shader
The biggest things we don't have are mostly related to us not computing the normal map based on things touching the water. If we did that and used the computed normal map with the existing shader, it would beat both our current and the vanilla shader easily. Disabling the reflection and refraction ...
- 06 Sep 2018, 21:07
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35518
Re: Optional Vanilla Water Shader
Will the vanilla water shader be a milestone for the 1.0?
I really hope so.
Open MW tries so hard to make a perfect copy of vanilla Morrowind and the water is somewhat ignored.
I really hope so.
Open MW tries so hard to make a perfect copy of vanilla Morrowind and the water is somewhat ignored.
- 06 May 2017, 11:03
- Forum: Feature Requests and Suggestions
- Topic: Varying view distance
- Replies: 10
- Views: 8109
Re: Varying view distance
I would like this too.
Maybe you can make it some optional feature.
Maybe you can make it some optional feature.
- 03 Apr 2017, 00:35
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35518
Re: Optional Vanilla Water Shader
Is there any progress with the shader?
- 22 Jan 2017, 19:58
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35518
Re: Optional Vanilla Water Shader
Nice to hear that its on the to do list.
Is there no way to implement the original shader from the Morrowind files?
Is there no way to implement the original shader from the Morrowind files?
- 22 Jan 2017, 18:54
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 34
- Views: 35518
Optional Vanilla Water Shader
Dear openMW development Team, I played Morrowind since its release and one of its outstanding features was the visuals of the DirectX 8 "quicksilver" water. I loved the look of it and I wish you could implement the optional feature to turn it back on. Don't get me wrong, you did amazing wo...