Search found 42 matches
- 14 May 2024, 08:16
- Forum: Support
- Topic: Graphical Glitch with Dwemer Objects
- Replies: 9
- Views: 632
Re: Graphical Glitch with Dwemer Objects
I just removed the listings of the content and data directories of all the mods I use. For the record this issue is seen within the well known "Arvesa" mod but I had look on Nexus and I can't see anyone else has commented on it. Thanks for taking a look anyway.
- 11 May 2024, 17:57
- Forum: Support
- Topic: Graphical Glitch with Dwemer Objects
- Replies: 9
- Views: 632
Re: Graphical Glitch with Dwemer Objects
I cut it down a bit [17:03:21.734 I] OpenMW version 0.48.0 [17:03:21.734 I] Revision: 3b669c2b02 [17:03:21.734 I] Using default (English) font encoding. [17:03:21.736 I] OSG version: 3.6.5 [17:03:21.736 I] SDL version: 2.0.15 [17:03:21.736 I] Loading shader settings file: "/Users/.../Library/Pr...
- 11 May 2024, 09:27
- Forum: Support
- Topic: Graphical Glitch with Dwemer Objects
- Replies: 9
- Views: 632
Re: Graphical Glitch with Dwemer Objects
Slaps head. Thanks!
- 10 May 2024, 18:27
- Forum: Support
- Topic: Graphical Glitch with Dwemer Objects
- Replies: 9
- Views: 632
Re: Graphical Glitch with Dwemer Objects
Actually, when I right click on the question mark and choose Open Image in New Tab it shows the image on Imugr.
- 10 May 2024, 18:14
- Forum: Support
- Topic: Graphical Glitch with Dwemer Objects
- Replies: 9
- Views: 632
Re: Graphical Glitch with Dwemer Objects
Let's try this again https://imgur.com/rbqsIVz Edit: Ok, I upload the image to Imgur, copy the url, check I can see it in my browser, click the add image button here, insert the url in between and and all I see is a question mark. Any other way to display an image that works? Anyway, just to be clea...
- 09 May 2024, 19:39
- Forum: Support
- Topic: Graphical Glitch with Dwemer Objects
- Replies: 9
- Views: 632
Graphical Glitch with Dwemer Objects
Hello, Still on the release version of 0.48 on my iMac. I have been playing through a new game the last few weeks and have noticed the following graphical issue. On two different mods (both fairly new and supported by different authors) which have Dwemer Ruins some of the objects in them are rendere...
- 31 Oct 2023, 17:10
- Forum: General
- Topic: Is the game 100% completable ?
- Replies: 8
- Views: 2267
Re: Is the game 100% completable ?
But OT but what mod are Dwemer Airship.ESP Dwemer Airship_Exterior.ESP from? The airship mods on NEXUS that I can see seem ancient and don;t have those file names Cheers Yeah, OPENMW 48 Release is flawless - especially when compared to the original engine which was torture to mod and play without co...
- 30 Jun 2023, 17:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 202572
Re: OpenMW 0.48.0
Just have and it works! :) Just had a quick go and no immediate problems. I will do a longer test over the weekend and see if I spot anything. Thanks. What version of macOS are you running? Even though we do target 10.15; it seems the Intel RCs do not work on 10.15. (10.15.7) The missing symbol see...
- 29 Jun 2023, 22:56
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 202572
Re: OpenMW 0.48.0
Just have and it works! Just had a quick go and no immediate problems. I will do a longer test over the weekend and see if I spot anything. Thanks.
- 29 Jun 2023, 17:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 202572
Re: OpenMW 0.48.0
As a Mac Intel user I would like to try to help but the next month is not the best for me. I can try to find some time after July if you are still struggling. At the moment I have been playing 0.48 RC4. It works apart from occasional crashes when using striders as I've reported before. I have recent...