Search found 124 matches
- 21 Aug 2017, 06:49
- Forum: General Modding
- Topic: Balmora Stronghold For OpenMW
- Replies: 7
- Views: 5741
Re: Balmora Stronghold For OpenMW
Yes. What I'm saying is that according to the documentation, the only difference between the two is that the one for BE has been slightly re-positioned. The one I modified for OpenMW can be easily re-positioned for BE, if needed. Let me know if that's the case and I'll be happy to take a look.
- 20 Aug 2017, 09:51
- Forum: General Modding
- Topic: Balmora Stronghold For OpenMW
- Replies: 7
- Views: 5741
Re: Balmora Stronghold For OpenMW
I'm not sure. I've never used BE. The original mw mod states that the stronghold has been re-positioned slightly to accommodate BE. Why not just load it up and check to see if its position is acceptable. If not, let me know and I can try positioning it to make it compatible with BE (assuming BE itse...
- 14 Aug 2017, 20:35
- Forum: Editor Development
- Topic: OpenMW-CS Jumping In Orbital Mode
- Replies: 9
- Views: 10490
- 14 Aug 2017, 05:37
- Forum: Editor Development
- Topic: OpenMW-CS Jumping In Orbital Mode
- Replies: 9
- Views: 10490
Re: OpenMW-CS Jumping In Orbital Mode
A fix for this really annoying bug has now been submitted.
The PR has not yet been accepted but the fix works great.
https://github.com/OpenMW/openmw/pull/1392
Big kudos goes out to Aesylwinn for adding this line of code..
Thank you!
The PR has not yet been accepted but the fix works great.
https://github.com/OpenMW/openmw/pull/1392
Big kudos goes out to Aesylwinn for adding this line of code..
Thank you!
- 13 Aug 2017, 11:14
- Forum: General
- Topic: Race height/weight limited to minimum of 0.5 scale
- Replies: 10
- Views: 9508
Re: Race height/weight limited to minimum of 0.5 scale
So far, I haven't had any problems by simply renaming mods created in OpenMW-CS to .esp. Your results may vary.SatoriLotus wrote: ↑13 Aug 2017, 02:41 -Vanilla users won't be able to use an omwaddon, is there any way to convert to esp or something?
- 12 Aug 2017, 02:49
- Forum: Support
- Topic: Can't run openmw-launcher.exe Win10
- Replies: 44
- Views: 28603
Re: Can't run openmw-launcher.exe Win10
Don't forget to open the command prompt as administrator "Command Prompt (Admin)" before running:
sfc /scannow
Leave the Command Prompt window open until the command completes, which may take some time.
sfc /scannow
Leave the Command Prompt window open until the command completes, which may take some time.
- 11 Aug 2017, 01:57
- Forum: General Modding
- Topic: Switching on/off a total conversion mod is annoying
- Replies: 10
- Views: 6977
Re: Switching on/off a total conversion mod is annoying
Thanks for the tip. It would be handy to be able to specify the "openmw" folder name under .config & .local/share, which would allow the creation of a simple launcher for each load-out you wanted. Here are the command line options I get now. Not sure if there is any external documentat...
- 11 Aug 2017, 01:34
- Forum: General Development
- Topic: OpenMW fails to compile with gcc-7
- Replies: 10
- Views: 9254
Re: OpenMW fails to compile with gcc-7
Will there be much in the way of noticeable performance gains in OpenMW by taking advantage of the code optimizations generated by gcc-7?
- 10 Aug 2017, 07:03
- Forum: Support
- Topic: Scroll of Ekash's Lock Splitter Underwater?
- Replies: 5
- Views: 4882
- 10 Aug 2017, 06:11
- Forum: General Modding
- Topic: Switching on/off a total conversion mod is annoying
- Replies: 10
- Views: 6977
Re: Switching on/off a total conversion mod is annoying
I've been keeping multiple openmw_xxx folders under .config and .local/share, then renaming them when I want a different loadout, or want to use a different version of OpenMW.