Search found 124 matches

by Frik
21 Aug 2017, 06:49
Forum: General Modding
Topic: Balmora Stronghold For OpenMW
Replies: 7
Views: 5691

Re: Balmora Stronghold For OpenMW

Yes. What I'm saying is that according to the documentation, the only difference between the two is that the one for BE has been slightly re-positioned. The one I modified for OpenMW can be easily re-positioned for BE, if needed. Let me know if that's the case and I'll be happy to take a look.
by Frik
20 Aug 2017, 09:51
Forum: General Modding
Topic: Balmora Stronghold For OpenMW
Replies: 7
Views: 5691

Re: Balmora Stronghold For OpenMW

I'm not sure. I've never used BE. The original mw mod states that the stronghold has been re-positioned slightly to accommodate BE. Why not just load it up and check to see if its position is acceptable. If not, let me know and I can try positioning it to make it compatible with BE (assuming BE itse...
by Frik
14 Aug 2017, 20:35
Forum: Editor Development
Topic: OpenMW-CS Jumping In Orbital Mode
Replies: 9
Views: 10265

Re: OpenMW-CS Jumping In Orbital Mode

aesylwinn wrote: 14 Aug 2017, 14:35 Glad to help. Thanks for testing it so quickly. ;)
After fighting the GUI for 8 months, I couldn't get this fix compiled fast enough. :mrgreen:

I see that it's now been merged.

Thanks, again!
by Frik
14 Aug 2017, 05:37
Forum: Editor Development
Topic: OpenMW-CS Jumping In Orbital Mode
Replies: 9
Views: 10265

Re: OpenMW-CS Jumping In Orbital Mode

A fix for this really annoying bug has now been submitted.

The PR has not yet been accepted but the fix works great.

https://github.com/OpenMW/openmw/pull/1392

Big kudos goes out to Aesylwinn for adding this line of code..

Thank you!
by Frik
13 Aug 2017, 11:14
Forum: General
Topic: Race height/weight limited to minimum of 0.5 scale
Replies: 10
Views: 9440

Re: Race height/weight limited to minimum of 0.5 scale

SatoriLotus wrote: 13 Aug 2017, 02:41 -Vanilla users won't be able to use an omwaddon, is there any way to convert to esp or something?
So far, I haven't had any problems by simply renaming mods created in OpenMW-CS to .esp. Your results may vary.
by Frik
12 Aug 2017, 02:49
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 28467

Re: Can't run openmw-launcher.exe Win10

Don't forget to open the command prompt as administrator "Command Prompt (Admin)" before running:

sfc /scannow

Leave the Command Prompt window open until the command completes, which may take some time.
by Frik
11 Aug 2017, 01:57
Forum: General Modding
Topic: Switching on/off a total conversion mod is annoying
Replies: 10
Views: 6933

Re: Switching on/off a total conversion mod is annoying

Thanks for the tip. It would be handy to be able to specify the "openmw" folder name under .config & .local/share, which would allow the creation of a simple launcher for each load-out you wanted. Here are the command line options I get now. Not sure if there is any external documentat...
by Frik
11 Aug 2017, 01:34
Forum: General Development
Topic: OpenMW fails to compile with gcc-7
Replies: 10
Views: 9222

Re: OpenMW fails to compile with gcc-7

Will there be much in the way of noticeable performance gains in OpenMW by taking advantage of the code optimizations generated by gcc-7?
by Frik
10 Aug 2017, 07:03
Forum: Support
Topic: Scroll of Ekash's Lock Splitter Underwater?
Replies: 5
Views: 4862

Re: Scroll of Ekash's Lock Splitter Underwater?

Frik wrote: 09 Aug 2017, 04:18 Does this hold true with ranged weapons, as well?
Answered my own question. Tested ranged weapons. Arrows/stars work underwater. Area effect arrows work, as well, but they seem to have a limited range underwater. I did kill a slaughter fish with one, though.
by Frik
10 Aug 2017, 06:11
Forum: General Modding
Topic: Switching on/off a total conversion mod is annoying
Replies: 10
Views: 6933

Re: Switching on/off a total conversion mod is annoying

I've been keeping multiple openmw_xxx folders under .config and .local/share, then renaming them when I want a different loadout, or want to use a different version of OpenMW.