Search found 12 matches
- 01 Sep 2016, 22:19
- Forum: Feature Requests and Suggestions
- Topic: add a preparation time
- Replies: 18
- Views: 9648
Re: add a preparation time
While you can literally break the game with the alchemy/Fortify Intelligence loop (once you go somewhere beyond >1 year in-game the time drops off entirely, and the potion does nothing), this seems to me more of an "it's your own damn fault" sort of issue. I'd liken it to the fact that wat...
- 29 Jun 2012, 15:45
- Forum: Feature Requests and Suggestions
- Topic: Marked Improvements, ?fixes
- Replies: 53
- Views: 34197
Re: Marked Improvements, ?fixes
Oh, yeah. One thing to note, the initial subject for that list was something along the lines of Reasons I Played Oblivion, but kind of diverted focus. I wouldn't expect things like physics to be implemented until well after 1.0. I do not think that the way stolen flags work was the intent for the ga...
- 29 Jun 2012, 15:38
- Forum: Feature Requests and Suggestions
- Topic: Marked Improvements, ?fixes
- Replies: 53
- Views: 34197
Re: Marked Improvements, ?fixes
I was just wondering because I remember some things such as the HtH being fixed by an executable working on the main program, and I thought I remembered seeing that some things would be possible due to the new implementation e.g. expanded scripting. And speaking of limits, would you happen to know i...
- 28 Jun 2012, 15:53
- Forum: Feature Requests and Suggestions
- Topic: Marked Improvements, ?fixes
- Replies: 53
- Views: 34197
Re: Marked Improvements, ?fixes
Wait, what? I was just referring to the fact that there are both no spells that summon bound greaves as well as spells for pauldrons.
- 28 Jun 2012, 03:25
- Forum: Feature Requests and Suggestions
- Topic: Marked Improvements, ?fixes
- Replies: 53
- Views: 34197
Re: Marked Improvements, ?fixes
WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?! I do hope you mean "it should be called stamina and not fatigue -or- it should be reversed full/empty". In other words, I hope you do not mean "one should be able to jump/run/cause genocide indefinitely without ever...
- 27 Jun 2012, 19:01
- Forum: Feature Requests and Suggestions
- Topic: Marked Improvements, ?fixes
- Replies: 53
- Views: 34197
Re: Marked Improvements, ?fixes
WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?! I do hope you mean "it should be called stamina and not fatigue -or- it should be reversed full/empty". In other words, I hope you do not mean "one should be able to jump/run/cause genocide indefinitely without ever...
- 27 Jun 2012, 17:37
- Forum: Feature Requests and Suggestions
- Topic: Marked Improvements, ?fixes
- Replies: 53
- Views: 34197
Marked Improvements, ?fixes
I'm not sure if any of this would be something that would be considered pre-1.0 Stealing an item not blacklisting that type of item forever The ability to make poisons would be sweet Scripted Spells While not necessary, removing/increasing container capacity WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RU...
- 26 Jun 2012, 22:01
- Forum: Feature Requests and Suggestions
- Topic: new guy with some question
- Replies: 17
- Views: 9653
Re: new guy with some question
That brings up another point. Do you think it would be worth the while to lock the location of the mouse when you switch out of the inventory? Most noticeable with gathering alchemical ingredients - still obnoxious in general - clicking the Take All or Close button-> look at something else-> open-> ...
- 26 Jun 2012, 19:23
- Forum: Off Topic
- Topic: Pencil-and-paper roleplay games anyone?
- Replies: 13
- Views: 6298
Re: Pencil-and-paper roleplay games anyone?
@BrotherBrick That looks absolutely fantastic, I may have to find this HoL. As far as my own experiences: I've played a little Palidium, mostly Dead Rising with a splash of Rifts(friends bailed while we were finishing making our characters), D&D3.5,4.0 and Pathfinder. Recently I mixed up Pathfin...
- 26 Jun 2012, 17:54
- Forum: Feature Requests and Suggestions
- Topic: Anisotropic Filtering
- Replies: 4
- Views: 3447
Re: Anisotropic Filtering
Awesomesauce. Thanks all for that clarification. :D