Search found 18 matches
- 21 Dec 2016, 19:38
- Forum: Content Development
- Topic: New OpenMW mod: Sneak Tools
- Replies: 5
- Views: 4825
Re: New OpenMW mod: Sneak Tools
If you add the mod to our wiki page, please add it to the "OpenMW-exclusive mods" table (currently table 5). I want to keep mods created for the original engine and mods created for OpenMW separate. I would love to add my mods to that list, but I don't have write access to the wiki, and I...
- 21 Dec 2016, 17:31
- Forum: Content Development
- Topic: New OpenMW mod: Sneak Tools
- Replies: 5
- Views: 4825
New OpenMW mod: Sneak Tools
I just released a new OpenMW mod. A recreation of the Sneak Tools mod from Skyrim. It was developed in OpenMW-CS and tested in OpenMW. The mod has compatibility patches included for Tamriel-Rebuilt and Morrowind-Rebirth.
http://www.nexusmods.com/morrowind/mods/44663/?
http://www.nexusmods.com/morrowind/mods/44663/?
- 20 Dec 2016, 08:46
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
A testament to Morrowind's realism that...raevol wrote:This is a lot deeper than I think you intended...Jyby wrote:Is there even a benefit to being completely evil?? Everyone just hates you..
- 19 Dec 2016, 09:43
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
I do not mind at all :) and if you posted it ot Nexus I would approve, just keep the SPOILER tag for those who do not want to know upfront. (As an aside: I deliberately didn't put any restrictions on HOW you achieve the task for the final location, there are numerous ways to do that in morrowind wit...
- 19 Dec 2016, 06:39
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
Aaah yes, there is an open bug about allowing relative paths - and what to make them relative to, at the moment OpenMW is all about full paths only.
- 19 Dec 2016, 06:22
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
OpenMW 0.40.0
LinuxMint 18.1
What exactly are you having difficulty with ? This is installed exactly like any other mod in openmw - nothing strange about it.
LinuxMint 18.1
What exactly are you having difficulty with ? This is installed exactly like any other mod in openmw - nothing strange about it.
- 19 Dec 2016, 05:43
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
Chunk from my openmw.cfg: data="/home/metalpoet/Morrowind/mods/darknut" data="/home/metalpoet/Morrowind/mods/introhd" data="/home/metalpoet/Morrowind/mods/ppfix" data="/home/metalpoet/Morrowind/mods/redguard_rug" content=Morrowind.esm content=Tribunal.esm cont...
- 17 Dec 2016, 22:57
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
Definitely going to check this out. Very cool. @Atahualpa Perhaps MrOpenMW could start a mod showcase series at some point. Ooh, that would be cool. I actually think it may be nice to have a modders topic in the forum - to allow people working on OpenMW mods to collaborate, share ideas and knowledg...
- 17 Dec 2016, 22:54
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
This is really a milestone for OpenMW. Awesome! Haven't downloaded your mod yet, but I just had to say congratulations to release the (probably) first OpenMW exclusive Morrowind mod ever! Thank you for the kind words, but I can't claim that honour, this is the second OpenMW exclusive mod I've done ...
- 17 Dec 2016, 18:15
- Forum: General
- Topic: New Quest Mod designed for (and with) OpenMW
- Replies: 21
- Views: 9583
Re: New Quest Mod designed for (and with) OpenMW
Tried the mod, here are my thoughts. Interesting concept, and the hack to get it to work. I went through about 40 different variations on the scripting. The "hack" actually turned out to work better than any of the rest :P Concerning the rug I see some purple lines on the edges, like a me...