Search found 18 matches

by metalpoetza
21 Dec 2016, 19:38
Forum: Content Development
Topic: New OpenMW mod: Sneak Tools
Replies: 5
Views: 2278

Re: New OpenMW mod: Sneak Tools

If you add the mod to our wiki page, please add it to the "OpenMW-exclusive mods" table (currently table 5). I want to keep mods created for the original engine and mods created for OpenMW separate. I would love to add my mods to that list, but I don't have write access to the wiki, and I can't fin...
by metalpoetza
21 Dec 2016, 17:31
Forum: Content Development
Topic: New OpenMW mod: Sneak Tools
Replies: 5
Views: 2278

New OpenMW mod: Sneak Tools

I just released a new OpenMW mod. A recreation of the Sneak Tools mod from Skyrim. It was developed in OpenMW-CS and tested in OpenMW. The mod has compatibility patches included for Tamriel-Rebuilt and Morrowind-Rebirth.

http://www.nexusmods.com/morrowind/mods/44663/?
by metalpoetza
20 Dec 2016, 08:46
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

raevol wrote:
Jyby wrote:Is there even a benefit to being completely evil?? Everyone just hates you..
This is a lot deeper than I think you intended... :ugeek:
A testament to Morrowind's realism that...
by metalpoetza
19 Dec 2016, 09:43
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

I do not mind at all :) and if you posted it ot Nexus I would approve, just keep the SPOILER tag for those who do not want to know upfront. (As an aside: I deliberately didn't put any restrictions on HOW you achieve the task for the final location, there are numerous ways to do that in morrowind wit...
by metalpoetza
19 Dec 2016, 06:39
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

Aaah yes, there is an open bug about allowing relative paths - and what to make them relative to, at the moment OpenMW is all about full paths only.
by metalpoetza
19 Dec 2016, 06:22
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

OpenMW 0.40.0
LinuxMint 18.1

What exactly are you having difficulty with ? This is installed exactly like any other mod in openmw - nothing strange about it.
by metalpoetza
19 Dec 2016, 05:43
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

Chunk from my openmw.cfg: data="/home/metalpoet/Morrowind/mods/darknut" data="/home/metalpoet/Morrowind/mods/introhd" data="/home/metalpoet/Morrowind/mods/ppfix" data="/home/metalpoet/Morrowind/mods/redguard_rug" content=Morrowind.esm content=Tribunal.esm content=Bloodmoon.esm content=redguard_rug.o...
by metalpoetza
17 Dec 2016, 22:57
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

Definitely going to check this out. Very cool. @Atahualpa Perhaps MrOpenMW could start a mod showcase series at some point. Ooh, that would be cool. I actually think it may be nice to have a modders topic in the forum - to allow people working on OpenMW mods to collaborate, share ideas and knowledg...
by metalpoetza
17 Dec 2016, 22:54
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

This is really a milestone for OpenMW. Awesome! Haven't downloaded your mod yet, but I just had to say congratulations to release the (probably) first OpenMW exclusive Morrowind mod ever! Thank you for the kind words, but I can't claim that honour, this is the second OpenMW exclusive mod I've done ...
by metalpoetza
17 Dec 2016, 18:15
Forum: General
Topic: New Quest Mod designed for (and with) OpenMW
Replies: 21
Views: 4913

Re: New Quest Mod designed for (and with) OpenMW

Tried the mod, here are my thoughts. Interesting concept, and the hack to get it to work. I went through about 40 different variations on the scripting. The "hack" actually turned out to work better than any of the rest :P Concerning the rug I see some purple lines on the edges, like a mesh not fit...