Search found 28 matches
- 03 Nov 2022, 22:14
- Forum: General
- Topic: FramesPerSecond
- Replies: 2
- Views: 2389
Re: FramesPerSecond
Not the same hardware, but you might find the investigation i was doing here to be relevant to your goal: viewtopic.php?t=7111
- 01 Feb 2022, 07:06
- Forum: Support
- Topic: install on Raspberry OS RPI4
- Replies: 2
- Views: 3557
Re: install on Raspberry OS RPI4
This doesn't help the original poster with their easy installation question, but any other interested readers may find the performance numbers I gathered in this post useful viewtopic.php?f=8&t=7111
- 15 Oct 2020, 19:26
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
openmw --version Crash handler installed vchi_msg_dequeue -> -1(90) OpenMW version 0.47.0 Revision: 425fa837d1 $ OPENMW_DEBUG_OPENGL=ON OPENMW_PHYSICS_FPS=10 openmw | grep -e Warning -C 15 Input #0, bink, from 'video\bethesda logo.bik': Duration: 00:00:16.00, start: 0.000000, bitrate: 2324 kb/s Str...
- 14 Oct 2020, 23:02
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
I'm seeing these two warnings on the console that I figured I should ask about.
Warning: fallingScript line 46, column 6 (endif): endif without matching if/elseif
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
Anything that could have a performance impact?
Warning: fallingScript line 46, column 6 (endif): endif without matching if/elseif
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
Anything that could have a performance impact?
- 14 Oct 2020, 22:43
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
With bullet version 2.89, with the openmp and threads configuration options activated, I got a 5fps bump when using OPENMW_PHYSICS_FPS=10 and walking around Seyda Neen.
FPS still occasionally drops below 10fps, but it's much rarer now.
EDIT: Note, this is still with a resolution of 640x480
FPS still occasionally drops below 10fps, but it's much rarer now.
EDIT: Note, this is still with a resolution of 640x480
- 01 Oct 2020, 20:42
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
It's not helpful for this, but for future reference, OpenMW's profiling tool comes up if you press F3. The more presses, the more detail you get, but the most detailed versions throw the results off because the profiling takes time, too. Right. I was using that to measure the FPS that I was getting...
- 01 Oct 2020, 18:11
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
Oh, I misunderstood.
I thought that you were proposing that I use an OpenMW or Open Scene Graph profiling tool.
I thought that you were proposing that I use an OpenMW or Open Scene Graph profiling tool.
- 01 Oct 2020, 06:22
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
What's the configuration flag to enable profiling? Recompiling is not complicated, since that's how the Gentoo package manager does all package installation.
- 30 Sep 2020, 17:16
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
OSG decompresses the textures as soon as the game says it needs them. The problem is that it doesn't necessarily say it needs them until the moment it genuinely needs them immediately. There's not any good way to predict that, so the only other option is to extract the BSA and use a tool to decompr...
- 29 Sep 2020, 19:51
- Forum: Support
- Topic: Raspberry Pi 4 Performance
- Replies: 20
- Views: 9898
Re: Raspberry Pi 4 Performance
@psi29a thanks so much for the response! Keep in mind, when I was playing on my RPi2 we didn't have distant terrain, object paging or shadows. It was plain old defaults (no reflection,refraction, water shader) with nothing maxed except for full screen 1080p and no mods. It was also compiled at 32-bi...