Search found 4 matches
- 26 Apr 2019, 23:19
- Forum: General
- Topic: Ray Tracing in OpenMW
- Replies: 4
- Views: 6174
Ray Tracing in OpenMW
Seeing as how Ray Tracing is shaping up to be the future of lighting in video-games, would it be possible for OpenMW to ever implement something as advanced as that? I was just watching some videos of it being implemented in games like Quake and Minecraft, and damn, it's definitely a sight to behold...
- 10 Dec 2016, 00:27
- Forum: General Modding
- Topic: MPP and MCP
- Replies: 5
- Views: 4363
Re: MPP and MCP
Thank you for answering. Just found out about the settings.cfg file. So, does that mean I should still use MPP with OpenMW? And as for everything else MCP offers, does the team have any plans to implement the optional features it provides as, well, optional features in OpenMW, since they're not comp...
- 10 Dec 2016, 00:06
- Forum: Feature Requests and Suggestions
- Topic: Combat music interrupting regular music on high levels
- Replies: 0
- Views: 1613
Combat music interrupting regular music on high levels
I'm not sure if this could be considered a bug in the original game, but it was definitely one of the things I hated the most. There he was, my lvl 40 character casually walking around in the woods, going to the next town, enjoying Morrowind's beautiful soundtrack, when a nearby Kwama Forager or may...
- 09 Dec 2016, 19:59
- Forum: General Modding
- Topic: MPP and MCP
- Replies: 5
- Views: 4363
MPP and MCP
Hello guys, I have two questions regarding OpenMW and MCP/MPP First, will OpenMW include all of MPP's bug fixes, essentially rendering it obsolete? Second, as far as I know OpenMW is going to include all of the MCP's bug fixes, but what about optional features like Toggle Sneak, or the Shortcut key ...