Search found 22 matches

by mikjames
12 Jul 2019, 19:42
Forum: General
Topic: Calling All Gamepad Gamers
Replies: 7
Views: 1373

Re: Calling All Gamepad Gamers

Use steam big picture mode to configure the controller for Xbox one inputs. No access to Steam though. If you own a pc, you have access to Steam. Install it and add your games to Steam, you don't need to buy anything off the steam store to use the controller configuration for free. Trust me it's be...
by mikjames
11 Jul 2019, 19:47
Forum: General
Topic: Calling All Gamepad Gamers
Replies: 7
Views: 1373

Re: Calling All Gamepad Gamers

https://upload.wikimedia.org/wikipedia/commons/thumb/7/7f/DualShock_2.jpg/299px-DualShock_2.jpg If gamepad UI is improved in future releases of OpenMW, I hope this will include PlayStation controllers, since I'm currently playing (with difficulty) OpenMW with my PS2 controller. Use steam big pictur...
by mikjames
11 Jul 2019, 19:46
Forum: General
Topic: Calling All Gamepad Gamers
Replies: 7
Views: 1373

Re: Calling All Gamepad Gamers

This is a much-needed area of improvement for OpenMW, the issue is we don't have anyone contributing code to make it better. If you're able to code this stuff, we would be happy to receive your contributions! I've only ever done some light scripting in the oblivion cs, it would be a steep learning ...
by mikjames
09 Jul 2019, 21:35
Forum: General
Topic: Calling All Gamepad Gamers
Replies: 7
Views: 1373

Calling All Gamepad Gamers

I don't know what it is about the Xbox One controller, it's perfect curves, minimal pressure required to press those buttons, or the fact that you can hit the shoulder buttons and triggers with the same finger positioning. Anyways I love playing with a controller, mouse and keyboard just doesn't wor...
by mikjames
07 Oct 2018, 08:07
Forum: Other Forks and Ports
Topic: OpenOB?
Replies: 1
Views: 599

OpenOB?

When OpenMW is all polished up and complete, will it be a far simpler task to port Oblivion over, or is it basically starting from scratch? I've also seen mention of Fallout 3/NV.
by mikjames
30 Sep 2018, 18:25
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 2160

Re: Performance Suggestions

stock samsung firmware is the absolute worst for any kind of resolution modification which would improve the games resolution as it has to be done globally at the moment. that is whats killing it for you, your devices resolution is set way higher than it possibly needs to be. samsung is notorious f...
by mikjames
26 Sep 2018, 19:41
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 2160

Re: Performance Suggestions

Alternatively, rather than adding more complexity user side, perhaps you could take a page out of Oblivion Reloaded's book. Keep the single slider as it is, and create a system to dynamically adjust draw distance based on frame rate. Then 2 variables could be provided to the player, the minimum and ...
by mikjames
26 Sep 2018, 19:31
Forum: Other Forks and Ports
Topic: File Path Selector Needlessly Difficult?
Replies: 6
Views: 1631

Re: File Path Selector Needlessly Difficult?

I'm going to assume you didn't read my last post. It's working fine now, and your guide wouldn't have solved the problem. The file path to the sd card on my phone contained a unique 6 character alpha numeric string. OI file manager is the easy solution, as it allows you to easily get the full file p...
by mikjames
22 Sep 2018, 03:23
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 2160

Re: Performance Suggestions

AI almost does not affect performance at all (excluding cases of mass battles). The main issue is physics. Also animations ("skinning") can take a lot of time with HD-meshes. Since we update physics only for actors inside AI processing distance, "AI distance" slider name is misleading. Well you say...
by mikjames
21 Sep 2018, 00:13
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 2160

Performance Suggestions

Now that much of the port is playable I think a few things could be implemented that would significantly improve performance for many users. I noticed that there is a draw distance slider which certainly helped improve performance on my A5, but does the standard version of Morrowind/OpenMW feature s...