Search found 6 matches
- 02 Dec 2016, 19:26
- Forum: Support
- Topic: 3-8 fps in Sadrith Mora. Physics out the roof
- Replies: 34
- Views: 20564
Re: 3-8 fps in Sadrith Mora. Physics out the roof
... A deeper issue is that as soon as the physics system can't keep up with simulating X seconds of physics in less than X seconds, we fall behind, have to incorporate those leftover frames in the next frame, causing us to fall behind even further, and the cycle repeats. (The article " fix you...
- 10 Nov 2016, 05:42
- Forum: Join the team
- Topic: Application: djdduty
- Replies: 9
- Views: 8134
Re: Application: djdduty
Okay, so it appears I CAN reproduce this problem. On average my physics was remaining < 1.0ms (0.5-1.25ms or so usually), but when I go to Sadrith Mora it goes up to 3ms or so on average, and upon colliding with those slave cages I get roughly 5-7ms, if I collide in the right spot and rotate my came...
- 10 Nov 2016, 00:18
- Forum: Join the team
- Topic: Application: djdduty
- Replies: 9
- Views: 8134
Re: Application: djdduty
I found something a bit interesting in the code, but I don't think affects anything relating to the problem at hand, just thought I'd share. The "physics" statistic seems to be measuring the entire MWBase::World::Update method (ultimately MWWorld::World::Update) and not exclusively physics...
- 09 Nov 2016, 06:52
- Forum: Join the team
- Topic: Application: djdduty
- Replies: 9
- Views: 8134
Re: Application: djdduty
Well, I hope that it's not an issue with collision handling in bullet itself, otherwise it'll take a fork and revision of bullet itself to fix, however I doubt that's the case as morrowind meshes aren't complex relative to the type of collision meshes I've seen bullet handle. Bullet is definitely a ...
- 09 Nov 2016, 01:05
- Forum: Join the team
- Topic: Application: djdduty
- Replies: 9
- Views: 8134
Re: Application: djdduty
I'm not a bullet physics expert, but I can see if I can't profile it and figure out where it is maxing out at. If I can, then I will assign that issue to myself and commit to fixing it, until then, no promises as I haven't had a chance to fully dissect openMW quite yet .
- 09 Nov 2016, 00:29
- Forum: Join the team
- Topic: Application: djdduty
- Replies: 9
- Views: 8134
Application: djdduty
Hello everyone, I am djdduty. About Me I am a long term programmer who currently works professional as a backend web developer. I started programming roughly a decade ago and started game (and by game I mean engine, really) development a few years after. I have always been drawn to lower level aspec...