Search found 8 matches

by SlightlyCubed
16 Jan 2017, 19:08
Forum: General Modding
Topic: Bal Isra Rising
Replies: 4
Views: 3405

Re: Bal Isra Rising

Huh.. weird. It never had bug reports on the Nexus about the mod not working. I wonder why. Well I guess that settles this mod then as it looks like the author has not responded in a while.
by SlightlyCubed
16 Jan 2017, 18:25
Forum: General Modding
Topic: Bal Isra Rising
Replies: 4
Views: 3405

Re: Bal Isra Rising

Thanks for the reply, but unfortunately I have zero experience in the console. I will attempt to look at it today and see if there are quotation marks like you said but I couldn't really do much to fix it.
by SlightlyCubed
16 Jan 2017, 06:01
Forum: General Modding
Topic: Bal Isra Rising
Replies: 4
Views: 3405

Bal Isra Rising

Hey everyone!, Thought I would post a imcompatiable mod I believe I just found. The mod is Bal Isra Rising and was recently released on the Nexus: http://www.nexusmods.com/morrowind/mods/44329/? . When installed your able to expand the settlement much further. However, when you speak to the new NPC ...
by SlightlyCubed
09 Jan 2017, 18:05
Forum: General Modding
Topic: Witchgirl problems
Replies: 2
Views: 2359

Witchgirl problems

Hello everyone! Figured I would just pop in here and ask if anyone else is having an issue with Witchgirl as I seem to be having. (Witchgirl is a companion mod) Starting off I did check the compatibility Wikipedia page and it states that it SHOULD be working as of version previous to the current, an...
by SlightlyCubed
09 Jan 2017, 18:01
Forum: Feature Requests and Suggestions
Topic: Console command additions
Replies: 10
Views: 13821

Re: Console command additions

Thanks for all the replies all! Yeah I just wanted to post it and see if anyone else would find it useful. Mostly because if you try to use any scroll to teleport to a nearby temple/shrine the companions get left behind. Like I said in my first post I found a few mods that say they fix it or add way...
by SlightlyCubed
09 Jan 2017, 05:22
Forum: Feature Requests and Suggestions
Topic: Console command additions
Replies: 10
Views: 13821

Console command additions

Hello everyone! Sorry if I am posting this in the wrong section, but I am curious if it would be possible to make a "moveto player" command that can be used on NPCs? I am playing through a session with OPenMW and a companion mod and having the NPC teleport with me seems impossible at this ...
by SlightlyCubed
29 Sep 2016, 17:23
Forum: Support
Topic: Controller on Node 90 - meshes/e/magic_cast_myst.nif
Replies: 4
Views: 3587

Re: Controller on Node 90 - meshes/e/magic_cast_myst.nif

Thanks for the replies!

I ended up confirming the idea that it is an item that should not be seen by the player by reinstalling and ignoring the item itself and playing normally. This also applies to any item used in a "sorting" chest mod that requires an item present in the container.
by SlightlyCubed
23 Sep 2016, 19:31
Forum: Support
Topic: Controller on Node 90 - meshes/e/magic_cast_myst.nif
Replies: 4
Views: 3587

Controller on Node 90 - meshes/e/magic_cast_myst.nif

Hello everyone! I created a new account just for this issue I am having because it is the first issue I have even run into while using OpenMW! I downloaded a mod by the name of YAPHM (Yet Another Portable House Mod) over on the Nexus and ran into a rather interesting issue. The mod adds a spell into...