Search found 8 matches
- 16 Jan 2017, 19:08
- Forum: General Modding
- Topic: Bal Isra Rising
- Replies: 4
- Views: 3405
Re: Bal Isra Rising
Huh.. weird. It never had bug reports on the Nexus about the mod not working. I wonder why. Well I guess that settles this mod then as it looks like the author has not responded in a while.
- 16 Jan 2017, 18:25
- Forum: General Modding
- Topic: Bal Isra Rising
- Replies: 4
- Views: 3405
Re: Bal Isra Rising
Thanks for the reply, but unfortunately I have zero experience in the console. I will attempt to look at it today and see if there are quotation marks like you said but I couldn't really do much to fix it.
- 16 Jan 2017, 06:01
- Forum: General Modding
- Topic: Bal Isra Rising
- Replies: 4
- Views: 3405
Bal Isra Rising
Hey everyone!, Thought I would post a imcompatiable mod I believe I just found. The mod is Bal Isra Rising and was recently released on the Nexus: http://www.nexusmods.com/morrowind/mods/44329/? . When installed your able to expand the settlement much further. However, when you speak to the new NPC ...
- 09 Jan 2017, 18:05
- Forum: General Modding
- Topic: Witchgirl problems
- Replies: 2
- Views: 2359
Witchgirl problems
Hello everyone! Figured I would just pop in here and ask if anyone else is having an issue with Witchgirl as I seem to be having. (Witchgirl is a companion mod) Starting off I did check the compatibility Wikipedia page and it states that it SHOULD be working as of version previous to the current, an...
- 09 Jan 2017, 18:01
- Forum: Feature Requests and Suggestions
- Topic: Console command additions
- Replies: 10
- Views: 13821
Re: Console command additions
Thanks for all the replies all! Yeah I just wanted to post it and see if anyone else would find it useful. Mostly because if you try to use any scroll to teleport to a nearby temple/shrine the companions get left behind. Like I said in my first post I found a few mods that say they fix it or add way...
- 09 Jan 2017, 05:22
- Forum: Feature Requests and Suggestions
- Topic: Console command additions
- Replies: 10
- Views: 13821
Console command additions
Hello everyone! Sorry if I am posting this in the wrong section, but I am curious if it would be possible to make a "moveto player" command that can be used on NPCs? I am playing through a session with OPenMW and a companion mod and having the NPC teleport with me seems impossible at this ...
- 29 Sep 2016, 17:23
- Forum: Support
- Topic: Controller on Node 90 - meshes/e/magic_cast_myst.nif
- Replies: 4
- Views: 3587
Re: Controller on Node 90 - meshes/e/magic_cast_myst.nif
Thanks for the replies!
I ended up confirming the idea that it is an item that should not be seen by the player by reinstalling and ignoring the item itself and playing normally. This also applies to any item used in a "sorting" chest mod that requires an item present in the container.
I ended up confirming the idea that it is an item that should not be seen by the player by reinstalling and ignoring the item itself and playing normally. This also applies to any item used in a "sorting" chest mod that requires an item present in the container.
- 23 Sep 2016, 19:31
- Forum: Support
- Topic: Controller on Node 90 - meshes/e/magic_cast_myst.nif
- Replies: 4
- Views: 3587
Controller on Node 90 - meshes/e/magic_cast_myst.nif
Hello everyone! I created a new account just for this issue I am having because it is the first issue I have even run into while using OpenMW! I downloaded a mod by the name of YAPHM (Yet Another Portable House Mod) over on the Nexus and ran into a rather interesting issue. The mod adds a spell into...