Search found 61 matches

by lambda
19 Nov 2020, 11:41
Forum: Support
Topic: Lightning Shield and Absorb
Replies: 3
Views: 693

Re: Lightning Shield and Absorb

It is my understanding that the tooltips for the magic effects are read directly from the game's data files, so this is more of a content problem than an engine problem.
by lambda
23 Jul 2020, 12:29
Forum: Support
Topic: Mod Impact On Performance, ESPs, ESMs, and pluginless?
Replies: 2
Views: 662

Re: Mod Impact On Performance, ESPs, ESMs, and pluginless?

I am not conversant with the internals, but my understanding is that that is not how OpenMW loads assets (textures. meshes, etc.). Rather, it scans the whole dir tree in the search order and caches the path of the asset to be loaded, and then when required it loads it. So you pay the cost upfront, w...
by lambda
19 Jul 2020, 20:02
Forum: Mod Compatibility
Topic: Alchemy QoL improvements?
Replies: 4
Views: 1444

Re: Alchemy QoL improvements?

Uvirith's Legacy has an alchemy sorter table, but you can only get your hands on it when you are Archmagister Telvanni and after a quest (and be sure to use the OpenMW patches available somewhere in these forums). I *think* it handles TR ingredients but you may either need a patch for the most recen...
by lambda
31 May 2020, 15:55
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 5933

Re: Improved File Format for omwaddon files

Representing a mod file as a series of SQL statements is basically what is already done by WeiDU mods. Certain operations like generating or modifying records based on a procedural algorithm can be very efficiently represented as a few lines of code. One of the downsides of this approach is the pro...
by lambda
29 May 2020, 16:54
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 5933

Re: Improved File Format for omwaddon files

Shooting from the hip here so feel free to ignore, but why not think of the game data as a database and an esp as a series of SQL statements?
by lambda
02 Apr 2020, 13:02
Forum: Support
Topic: Pink Texture with Graphic Herbalism?
Replies: 9
Views: 2057

Re: Pink Texture with Graphic Herbalism?

I am going to be very vague about my answer but I experienced a similar problem with GH, but it was with the comberry bush textures. I traced it down either to different capitalisation of names or difference in texture types (tga vs. dds), I cannot remember which. If the first, it *may* have been ca...
by lambda
05 Mar 2020, 17:16
Forum: Support
Topic: Nightlies on Arch Linux AUR
Replies: 10
Views: 1727

Re: Nightlies on Arch Linux AUR

What bmw said. Besides "compiling" from an AUR package is little more than (but check the Arch wiki for the fine print)

Code: Select all

makepkg -sci
so there is really not much needed in terms of knowledge.
by lambda
27 Feb 2020, 13:01
Forum: Mod Compatibility
Topic: Mods That Respect Morrowind
Replies: 32
Views: 7207

Re: Mods That Respect Morrowind

You totally missed the point of what im saying... I dont care about game mechanics, I said the original vision... The one guy who sat down and dreampt up Elder Scrolls. "Totally missed"? The *first sentence* of the quote you produced says and I quote: The point I'm making is that Morrowind was made...
by lambda
19 Feb 2020, 14:43
Forum: Support
Topic: Linux Manjaro 18.1.5 KDE issue with saved games
Replies: 4
Views: 878

Re: Linux Manjaro 18.1.5 KDE issue with saved games

I wanna stick to Linux but I gotta have my Morrowind fix Correct me if I am wrong, but Manjaro is a descendent of Arch so it should support AUR out of the box. I use the openmw-git package and never had any such kind of problems -- of course this means you will be a guinea pig for testing the dev b...
by lambda
16 Feb 2020, 14:29
Forum: Support
Topic: Issues with Fire Kits / Bedrolls in Necessities of Morrowind
Replies: 1
Views: 566

Re: Issues with Fire Kits / Bedrolls in Necessities of Morrowind

I'm having an issue using either of these. They drop as a basic kit or bedroll without becoming a fire or a usable bedroll to sleep in. It's like a script is not functioning properly. I'm not having any issues as far as openmw.log shows either -- what do I need to look at to get this fixed? I just ...