Search found 58 matches

by lambda
31 May 2020, 15:55
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 2234

Re: Improved File Format for omwaddon files

Representing a mod file as a series of SQL statements is basically what is already done by WeiDU mods. Certain operations like generating or modifying records based on a procedural algorithm can be very efficiently represented as a few lines of code. One of the downsides of this approach is the pro...
by lambda
29 May 2020, 16:54
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 2234

Re: Improved File Format for omwaddon files

Shooting from the hip here so feel free to ignore, but why not think of the game data as a database and an esp as a series of SQL statements?
by lambda
02 Apr 2020, 13:02
Forum: Support
Topic: Pink Texture with Graphic Herbalism?
Replies: 7
Views: 681

Re: Pink Texture with Graphic Herbalism?

I am going to be very vague about my answer but I experienced a similar problem with GH, but it was with the comberry bush textures. I traced it down either to different capitalisation of names or difference in texture types (tga vs. dds), I cannot remember which. If the first, it *may* have been ca...
by lambda
05 Mar 2020, 17:16
Forum: Support
Topic: Nightlies on Arch Linux AUR
Replies: 10
Views: 798

Re: Nightlies on Arch Linux AUR

What bmw said. Besides "compiling" from an AUR package is little more than (but check the Arch wiki for the fine print)

Code: Select all

makepkg -sci
so there is really not much needed in terms of knowledge.
by lambda
27 Feb 2020, 13:01
Forum: Mod Compatibility
Topic: Mods That Respect Morrowind
Replies: 32
Views: 3929

Re: Mods That Respect Morrowind

You totally missed the point of what im saying... I dont care about game mechanics, I said the original vision... The one guy who sat down and dreampt up Elder Scrolls. "Totally missed"? The *first sentence* of the quote you produced says and I quote: The point I'm making is that Morrowind was made...
by lambda
19 Feb 2020, 14:43
Forum: Support
Topic: Linux Manjaro 18.1.5 KDE issue with saved games
Replies: 4
Views: 475

Re: Linux Manjaro 18.1.5 KDE issue with saved games

I wanna stick to Linux but I gotta have my Morrowind fix Correct me if I am wrong, but Manjaro is a descendent of Arch so it should support AUR out of the box. I use the openmw-git package and never had any such kind of problems -- of course this means you will be a guinea pig for testing the dev b...
by lambda
16 Feb 2020, 14:29
Forum: Support
Topic: Issues with Fire Kits / Bedrolls in Necessities of Morrowind
Replies: 1
Views: 317

Re: Issues with Fire Kits / Bedrolls in Necessities of Morrowind

I'm having an issue using either of these. They drop as a basic kit or bedroll without becoming a fire or a usable bedroll to sleep in. It's like a script is not functioning properly. I'm not having any issues as far as openmw.log shows either -- what do I need to look at to get this fixed? I just ...
by lambda
15 Feb 2020, 21:40
Forum: Support
Topic: [Solved] Bug with %PCRank?
Replies: 2
Views: 293

Re: Bug with %PCRank?

No, GetPCRank works correctly. If Tiram had a faction, it would have recovered your rank in that faction. Remember the dialogue system can't tell what faction PCRank should work with from the dialog conditions of the context. Checked the docs and you are correct, %PCRank returns the PC rank of the ...
by lambda
15 Feb 2020, 20:28
Forum: Support
Topic: [Solved] Bug with %PCRank?
Replies: 2
Views: 293

[Solved] Bug with %PCRank?

Before I open an issue in the bug tracker, just putting it out here because I may be misinterpreting things: I am having this error with a dialogue entry added by the LGNPC Vivec FQ mod. The dialog topic is with Tiram Gadar, the dunmer aide to Trebonius that is *not* a member of the Mages Guild, or ...
by lambda
09 Feb 2020, 00:47
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 45
Views: 14752

Re: Fixes for Uvirith's Legacy

Yes, it's weird, but they both extended the same spot for different things and different reasons, so unless someone wants to move one of them (the House of Mannequins would probably be the easier of the two), we're kinda stuck with it. Is this something doable in current openmw-cs? When it regards ...