I've started figuring out how bartering works in MW. I'll also write related code.
Should I emulate MW's behaviour even when it's an obvious bug (e.g. http://uesp.net/wiki/Morrowind:Mercantile#Bugs)?
Search found 4 matches
- 23 Jun 2012, 19:43
- Forum: General Development
- Topic: Mercantile
- Replies: 5
- Views: 6906
- 23 Jun 2012, 17:34
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 84001
Re: Morrowind Equations
First, an update on the mercantile skill: I've worked out the formula for initial selling* (*to a merchant) price. At fatigue=100%, Selling price = Value * (0.75 - abs(0.75 - (min(player->getpersonality, 50) - min(merchant->getpersonality))/800 - (min(player->getluck,100)-min(merchant->getluck,100))...
- 18 Jun 2012, 16:47
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 84001
Re: Morrowind Equations
I'll start with mercantile, since I sort of volunteered to code that. When I'm done, or in between if I want a little distraction, I should be available to help figure out what you need. It would be nice if someone could help collect raw data (i.e. collections of ALL relevant skills & attributes...
- 17 Jun 2012, 17:41
- Forum: Join the team
- Topic: Where can you use me best?
- Replies: 2
- Views: 2854
Where can you use me best?
Hi everyone. I've been looking for a fun game project for a little coding in my spare time. (I only really use toy languages in my day job). I've decided that OpenMW must be it, since after walking around for a few minutes the game crashed. I love it! Just like the original MW! :D Jokes aside, you g...