Search found 42 matches

by afritz1
06 Oct 2019, 21:17
Forum: Off Topic
Topic: OpenTESArena 0.10.0 Released!
Replies: 4
Views: 436

OpenTESArena 0.10.0 Released!

Hello all, I was finally able to get wilderness generation implemented, and all cities on the world map now have their wilderness from the original game that the player can explore. CD version support is also now on par with the floppy disk version, so if you have Arena from GOG, it should work. I b...
by afritz1
09 Apr 2019, 04:07
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 2359

Re: OpenTESArena 0.9.0 Released!

I could use some help with this pull request if anyone knows Travis CI. Clang on macOS is using an older libstdc++ or something when it should be using libc++, so only a subset of C++17 features are available. https://github.com/afritz1/OpenTESArena/pull/147
by afritz1
06 Apr 2019, 20:44
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 2359

Re: OpenTESArena 0.9.0 Released!

By the way, just upgraded to C++17. Maybe OpenMW can do the same. I know there's been talk for a while.
by afritz1
01 Apr 2019, 17:16
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 2359

Re: OpenTESArena 0.9.0 Released!

Atahualpa wrote:
01 Apr 2019, 09:44
Not an April Fool? Really not?
Reverse-reverse psychology. "There's a release? Wait, no there's not. Wait, yes there is". I knew the risks of posting it today, but I said on Twitter that I would try to get it released before April (which I did -- it was still March 31st where I am :P)
by afritz1
01 Apr 2019, 05:25
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 2359

OpenTESArena 0.9.0 Released!

Hello, it's been a while since I posted a release here. The highlights of 0.9.0 are distant land, sky, and space rendering, and being able to enter and exit palaces. I hope you enjoy it!

https://www.youtube.com/watch?v=erflKPFAIOU
by afritz1
04 Mar 2019, 18:59
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6201

Re: Unlimited Light Sources with Clustered Forward Shading

You're probably right, I guess I was just curious if it was even something worth looking into. It seems pretty complex after reading some of the Detroit: Become Human GDC slides (although that's the AAA way of doing it -- of course it's going to seem complex. I was looking more for the "simplest met...
by afritz1
04 Mar 2019, 17:11
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6201

Re: Unlimited Light Sources with Clustered Forward Shading

I'd be interested in looking into implementing some kind of clustered forward or forward+ rendering for my Arena engine, since there's a few places in Arena where there's more than 5 or 6 lights touching the same space and it'd probably be slow to handle that the naive way. It might help a lot with ...
by afritz1
14 Nov 2018, 21:16
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 1038

Re: Some reasonable ideas for what might be in Starfield

I think I agree with you at least a little bit on that. Of course the system was an upgrade, but maybe I didn't see as much of the Radiant Story aspects because I usually didn't remove shopkeepers and other relevant people because I thought they were important to the game, so I rarely saw replacemen...
by afritz1
13 Nov 2018, 06:55
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 1038

Some reasonable ideas for what might be in Starfield

This post isn't necessarily what I want to have in Starfield. It's just educated guesses based on Bethesda's previous work, engineering expectations, and Bruce Nesmith's 2012 presentation that I think are reasonably believable for me to spend the time bringing it up here. They said the game is playa...
by afritz1
16 Sep 2018, 04:18
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 77
Views: 13164

Re: List of (other) FOSS game engine replacement projects

drakovyrn wrote:
16 Sep 2018, 01:56
By the way, @afritz1, will there be another release of opentesarena sometime soon? I know progress is slow-going, but I like seeing new builds anyway, even if not much has changed. :P
Currently trying to finish up one last thing for 0.8.0, hopefully releasing either this weekend or next weekend :)