Tried that once. The level progress wasn't reset back to 0. One successful creation of a potion would cause a level change again.sirherrbatka wrote:player->setAlchemy will do.this requires a lot of reloading
Search found 72 matches
Re: Alchemy
Re: Alchemy
@Mickel I can take a closer look at it when I've slept. Some comments: Keep alchemy levels at the same point (this requires a lot of reloading). The level has a big impact on the result. So at lower levels you're underestimating and at higher levels you are overestimating if you take a range. I'm n...
Re: Alchemy
Ok, here it is:
http://openmw.org/wiki/index.php?title= ... _increases
http://openmw.org/wiki/index.php?title= ... _increases
Re: Alchemy
Finished all the tests, look ok to me.
Tried to login on the wiki, but got:
Who should I talk to for this?
Tried to login on the wiki, but got:
Code: Select all
Login error
You are not a member of the required phpBB group.
Re: Alchemy
Could the the 0.5 value be 1/skill_potion_creation? (skill_potion_creation is the skill value we talked earlier about) Is there a way to find out? Try running a test series with a different value than 0.5? Based on the earlier results I generated for this, it would fit. I can do a few more tests fo...
Re: Alchemy
http://myckel.freeshell.org/Morrowind_MSB.ods It is used when your class has magic specialization, which was the case for my Minor build, but not the Misc and Major build. Made a Major build with magic as specialization and it was included in the equation. One more thing that crossed my mind: Could...
Re: Alchemy
True, might overlooked something?Zini wrote: Interesting. But it doesn't really explains your earlier findings. You did a series with varying fMinorSkillBonus values and these affected the outcome.
0.5 * fMinorSkillBonus * fSpecialSkillBonus, maybe?
Re: Alchemy
Mine come from your data. I assumed a formulae of the g = x * a variant (the few levels where no rounding occurred told me it was x+ instead of x). I calculated the parameters for one level and tried it again on other levels where it always provided the correct results. I know that, but the numbers...
Re: Alchemy
@ Lazaroth, I'll have a look at it later. I agree with you that there is a huge spread when taking chance data points.
Re: Alchemy
@Zini, there is also fSpecialSkillBonus (value of 0.8000). If that is on influence for the minor instead of fMinorSkillBonus, it would fit: Your data: Misc skill (with a GMST value of 1.25): g = (n+1)*0.625 Minor skill (with a GMST value of 1.00) g = (n+1)*0.400 Major skill (with a GMST value of 0.7...