Search found 72 matches

by Myckel
03 Jul 2012, 14:37
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

sirherrbatka wrote:
this requires a lot of reloading
player->setAlchemy will do.
Tried that once. The level progress wasn't reset back to 0. One successful creation of a potion would cause a level change again.
by Myckel
03 Jul 2012, 14:08
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

@Mickel I can take a closer look at it when I've slept. Some comments: Keep alchemy levels at the same point (this requires a lot of reloading). The level has a big impact on the result. So at lower levels you're underestimating and at higher levels you are overestimating if you take a range. I'm n...
by Myckel
03 Jul 2012, 12:27
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

by Myckel
03 Jul 2012, 11:47
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

Finished all the tests, look ok to me.

Tried to login on the wiki, but got:

Code: Select all

Login error
You are not a member of the required phpBB group. 
Who should I talk to for this?
by Myckel
03 Jul 2012, 11:10
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

Could the the 0.5 value be 1/skill_potion_creation? (skill_potion_creation is the skill value we talked earlier about) Is there a way to find out? Try running a test series with a different value than 0.5? Based on the earlier results I generated for this, it would fit. I can do a few more tests fo...
by Myckel
03 Jul 2012, 10:41
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

http://myckel.freeshell.org/Morrowind_MSB.ods It is used when your class has magic specialization, which was the case for my Minor build, but not the Misc and Major build. Made a Major build with magic as specialization and it was included in the equation. One more thing that crossed my mind: Could...
by Myckel
03 Jul 2012, 09:23
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

Zini wrote: Interesting. But it doesn't really explains your earlier findings. You did a series with varying fMinorSkillBonus values and these affected the outcome.
True, might overlooked something?

0.5 * fMinorSkillBonus * fSpecialSkillBonus, maybe?
by Myckel
03 Jul 2012, 09:20
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

Mine come from your data. I assumed a formulae of the g = x * a variant (the few levels where no rounding occurred told me it was x+ instead of x). I calculated the parameters for one level and tried it again on other levels where it always provided the correct results. I know that, but the numbers...
by Myckel
03 Jul 2012, 09:16
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

@ Lazaroth, I'll have a look at it later. I agree with you that there is a huge spread when taking chance data points.
by Myckel
03 Jul 2012, 09:13
Forum: General
Topic: Alchemy
Replies: 110
Views: 40931

Re: Alchemy

@Zini, there is also fSpecialSkillBonus (value of 0.8000). If that is on influence for the minor instead of fMinorSkillBonus, it would fit: Your data: Misc skill (with a GMST value of 1.25): g = (n+1)*0.625 Minor skill (with a GMST value of 1.00) g = (n+1)*0.400 Major skill (with a GMST value of 0.7...