Search found 72 matches
Re: Alchemy
I worked on the influence of Luck on the chance and higher Luck gives a higher chance on success (which is what can also be seen in Lazaroth's result). Have you seen if intelligence change any different than luck? As far as I could tell by the tests I did, luck is equivalent to intelligence. I've o...
Re: Alchemy
Ok, here is a small update from my side. I've found a way to somewhat accurately measure the effect of the change of attributes to the chance. Problem is that you need about 200 samples for each combo. Then, the spread is still big, but you can see the effect. I worked on the influence of Luck on th...
- 07 Jul 2012, 09:57
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 84113
Re: Morrowind Equations
I think there is a lot of misinformation about Morrowind mechanics spread through the interwebs. More about how people think it works, but never measured it.Greendogo wrote: This is against everything I've been taught about speed in MW over the years.
- 07 Jul 2012, 09:09
- Forum: General
- Topic: Morrowind Equations
- Replies: 97
- Views: 84113
Re: Morrowind Equations
@modred, great! Could you make some changes (one at a time) in CS and see if your formula holds.
Also, one thing is to find out where this 0.3 and 1.75 comes from.
Also, one thing is to find out where this 0.3 and 1.75 comes from.
Re: Alchemy
It seems we have missed an edge case for the skill gain analysis. When you are partially progressed through a skill and then change your skill level via a script instruction, the progress is adjusted accordingly. But what happens, if you reduce your level so much that the current skill gain progres...
- 06 Jul 2012, 09:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.16.0
- Replies: 126
- Views: 67518
Re: OpenMW 0.16.0
Hello I understand that OpenMW is still heavily in development, but is it normal that I can barely get ≤30 FPS on my iMac early 2009 (Core2Duo 2.66 GHz, 4GB RAM, NVIDIA GeForce 9400 256 MB)? I turned the graphics options all the way down, disabled all reflections and reduced the resolution to 1280x...
- 05 Jul 2012, 09:39
- Forum: Organisation and Planning
- Topic: Monthly Release?
- Replies: 13
- Views: 7691
Re: Monthly Release?
That was me, thanks for it.nico wrote:Hi, I just got a notice from freecode about an ownership request. (I'm the guy who originally led OpenMW a while back.)
I've sent them a reply saying it's OK, so this should hopefully be in order soon.
Re: Alchemy
Any specific place (I guess it doesn't really fit in the formulae page)?Zini wrote:That is useful information. Should go into the wiki.
Re: Alchemy
what about player->setAlchemy 100 and then player->setAlchemy desired value? It seems that the value of the progress is kept after changing the alchemy level and translated to the progress where you are at for the new level. E.g. Level 60 -> 29 Level 61 -> 26 Level 99 -> 18 Level 50 -> 35 (The prog...
- 03 Jul 2012, 14:39
- Forum: General Development
- Topic: MW-Subsystem refactoring (Task #107)
- Replies: 16
- Views: 12069
Re: MW-Subsystem refactoring (Task #107)
Sweet! Does this also have an influence on the runtime speed?