Search found 11 matches

by MrDowntempo
30 Mar 2018, 18:13
Forum: General
Topic: OpenMW and the Raspberry Pi
Replies: 15
Views: 5596

Re: OpenMW and the Raspberry Pi

For people who are worried about OpenMW on their RPi, I'm surprised you haven't followed the latest developments... https://kodi.wiki/view/Kodi_v18_(Leia)_changelog#Gaming_.28Games_interface_and_Game_Clients.29 Hell... it even comes with a rom browser (which is an addon you need to enable but ships...
by MrDowntempo
28 Mar 2018, 21:22
Forum: General
Topic: OpenMW and the Raspberry Pi
Replies: 15
Views: 5596

Re: OpenMW and the Raspberry Pi

But, is it possible to run OpenMW without a desktop environment (from the CLI)? Since that's how my retropie box is set up. And it saves some RAM as well. That's what interests me. I'd like to run it on a Pi 3 or 3+ running RetroPie which doesn't include Xorg. I think most emulators render to the f...
by MrDowntempo
04 May 2017, 11:57
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 93413

Re: OpenMW 0.42.0

The videos are great. I enjoy watching them every release. I think it's a great source of publicity too. They get views in the tens of thousands on YouTube!
by MrDowntempo
03 May 2017, 15:07
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 93413

Re: OpenMW 0.42.0

Anything we can do?
by MrDowntempo
03 May 2017, 15:07
Forum: Off Topic
Topic: Morrowind review
Replies: 8
Views: 2958

Re: OpenMW Shoutout from LGR

I'm a huge fan of LGR. His vids on old hardware are interesting too. Sure they're a little short, but they're fun.
by MrDowntempo
02 May 2017, 21:37
Forum: Off Topic
Topic: Show me how you debug.
Replies: 38
Views: 8603

Re: Show me how you debug.

How about Brainfuck
by MrDowntempo
28 Apr 2017, 18:10
Forum: Mod Compatibility
Topic: Could we work on a suggested modlist?
Replies: 4
Views: 2701

Could we work on a suggested modlist?

A few years back the Morrowind Overhaul was the go to complete modding solution. These days there's carefully curated lists like STEP. Personally, I've attempted to follow combinations of a few lists and specific mods I want with XE etc, but it gets unwieldy and difficult to manage. Meanwhile, OpenM...
by MrDowntempo
25 Apr 2017, 16:07
Forum: Feature Requests and Suggestions
Topic: Installing mods is far too annoying
Replies: 11
Views: 4086

Re: Installing mods is far too annoying

I think there's no reason the game couldn't support mods as a directory and as an archive since it'd just be decompressing the archive behind the scenes anyway. Then mod devs could develop it in a directory, testing and all. And then compress it for release.
by MrDowntempo
25 Apr 2017, 00:48
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 93413

Re: OpenMW 0.42.0

>0.42 isn't even released yet but 1/7 of 0.43 is done wew Not technically correct. Most issues get added during the months the release is being produced. In all likelihood another 60 or so "issues" will be added as they are found. Will the .43 fixes that are already completed make their way into .4...
by MrDowntempo
17 Aug 2016, 03:19
Forum: Feature Requests and Suggestions
Topic: Is OpenGL ES still supported?
Replies: 3
Views: 1622

Re: Is OpenGL ES still supported?

It looks like there is an arch linux package of openscenegraph available for armv7h with OpenGL ES 2 support enabled. Ah cool! You must be refering to this? Any idea if OpenMW itself needs any compile time flags enabled, or should it just take full advantage of openscengraph, and let that package h...