Search found 159 matches
- 21 Oct 2023, 11:48
- Forum: TES3MP
- Topic: OpenMW Lua and Tes3MP Lua
- Replies: 1
- Views: 3239
Re: OpenMW Lua and Tes3MP Lua
What are the differences between the Tes3MP Lua and OpenMW Lua capabilities? It's really hard to give a concise answer to this. OpenMW Lua is concerned with allowing for powerful singleplayer scripting, but has design choices that will allow it to work with multiplayer in the future. TES3MP Lua is ...
- 28 Feb 2023, 14:52
- Forum: TES3MP
- Topic: Enchantment for constant summoning of creatures stopped working after 0.8.0
- Replies: 1
- Views: 2153
Re: Enchantment for constant summoning of creatures stopped working after 0.8.0
Please don't make incoherent bug reports. Which "armor taken from cave" do you mean exactly?
- 16 Nov 2022, 15:48
- Forum: TES3MP
- Topic: time elapsed for quest
- Replies: 6
- Views: 3970
Re: time elapsed for quest
I should have clarified - I don't think it is feasible or even necessary for things like barrel states :lol:. There's no automated way to distinguish between stuff you don't want to save and stuff you do want to save, because they're all just script variables. If you made it so all the variables fr...
- 08 Nov 2022, 12:41
- Forum: TES3MP
- Topic: time elapsed for quest
- Replies: 6
- Views: 3970
Re: time elapsed for quest
Oh, I didn't know that - is there a place to read up more, or a setting that I can toggle to make variables all run like vanilla? You can't "make variables all run like vanilla" because it would mean spamming the server with endless script variable changes that it doesn't need to know abo...
- 06 Nov 2022, 13:22
- Forum: TES3MP
- Topic: time elapsed for quest
- Replies: 6
- Views: 3970
Re: time elapsed for quest
I've noticed quests with complexities like that don't work. I stick to only doing simple fetch quests in TES3MP to be safe. They work fine if their associated script variables are set to be saved and loaded by the server. - Roderan house quest blocked after you save Saréthi son : "But I need m...
- 17 Aug 2022, 15:43
- Forum: TES3MP
- Topic: Change location of character creation
- Replies: 1
- Views: 3098
Re: Change location of character creation
You can't change it.
- 14 Aug 2022, 15:18
- Forum: TES3MP
- Topic: Conjured Creatures Attacking Allies
- Replies: 1
- Views: 2664
Re: Conjured Creatures Attacking Allies
Did you use /invite after your creatures were already attacking each other? You're supposed to use it before.
If you did, try rejoining the server. It should be fine then.
If you did, try rejoining the server. It should be fine then.
- 13 Aug 2022, 17:14
- Forum: General
- Topic: Do dynamic records in the save stay forever?
- Replies: 5
- Views: 1754
Re: Do dynamic records in the save stay forever?
For reference, TES3MP has had such a system since 2018, proving that it isn't particularly difficult to implement.
- 10 Aug 2022, 13:18
- Forum: TES3MP
- Topic: Cannot run client, no error
- Replies: 2
- Views: 2571
Re: Cannot run client, no error
This was a problem with running OpenMW that had nothing to do with TES3MP specifically. In the future, please check if you can run OpenMW itself first.
- 18 Jun 2022, 18:58
- Forum: General
- Topic: Bringing OpenMorrowind into the future
- Replies: 8
- Views: 3822