Which parts of Morrowind did he find difficult?
Search found 137 matches
- 14 Jan 2021, 22:39
- Forum: TES3MP
- Topic: Tes3mp style for other Tes titles
- Replies: 2
- Views: 379
- 14 Jan 2021, 22:38
- Forum: TES3MP
- Topic: Need help with setup/ server [unreachable ping 999]
- Replies: 1
- Views: 306
Re: Need help with setup/ server [unreachable ping 999]
Can you confirm that tes3mp-server.exe is fully allowed in your Windows firewall?
- 20 Jul 2020, 17:15
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
I need to release the version of TES3MP I've been working on for the past year. Then I'll make whatever changes psi29a wants me to make to it so it moves towards mergeability.
- 20 Jul 2020, 16:56
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature compared to one-way trips – as will OpenMW's design The main cause why OpenMW "encourages" it is the primitive scripting system from Morrowind. It's starting t...
- 20 Jul 2020, 12:35
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
It depends on used assets. Arktwend, for example, is quite linear and has plenty of such situations. It's one of few notable examples for Morrowind, because Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature co...
- 20 Jul 2020, 02:21
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
frequent teleportation to isolated areas like in Neverwinter Nights In the TES terminology it is called an "interior cell", and literally every Bethesda's title have them (excepts Terminator maybe), and the gameplay is based on cell transitions. So this source of bugs is not really going to be "rem...
- 19 Jul 2020, 13:50
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
It sounds like on the OpenMW side we need to get a bit more serious about making this work then. We need to sit down and figure out how this client-server model is going to work at a high level and then on a technical level, and then figure out how we're getting TES3MP-Lua (or however you want to c...
- 19 Jul 2020, 00:14
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
When is TES3MP going to get merged into upstream? I don't know, but it makes sense to have two phases for it, first merging in a shared Lua scripting system and then merging in the actual multiplayer. What roadblocks stand in the way? Multiplayer is a huge feature that shouldn't be added to a proje...
- 18 Jul 2020, 20:13
- Forum: Organisation and Planning
- Topic: OpenMW's Roadmap and Future
- Replies: 59
- Views: 556
Re: OpenMW's Roadmap and Future
4. Or should we wait for someone with enough time and ability to decide to work on script extension AND push 1.0 until that time? 5. OR, should we just let script extenders come when they may AND not have that be a requirement for 1.0? You need to stop pretending TES3MP doesn't exist. Its Discord s...
- 29 May 2020, 09:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 75738
Re: OpenMW 0.46.0
Actually...Mass Effect 1 and 2 used the Unreal Engine. Mass Effect 3 used DICE's Frostbite Engine as an imposition from EA - who had bought Bioware and own DICE. No. You're thinking of Mass Effect: Andromeda. It's not hard to check what engine Mass Effect 3 uses. You just go to its Wikipedia page a...