Search found 115 matches

by davidcernat
16 Jul 2019, 17:26
Forum: TES3MP
Topic: How to start a single player after adding MP?..
Replies: 1
Views: 156

Re: How to start a single player after adding MP?..

Have a separate installation of OpenMW.
by davidcernat
14 Jun 2019, 17:05
Forum: TES3MP
Topic: NCGD lua port
Replies: 6
Views: 1895

Re: NCGD lua port

Great job.
by davidcernat
27 May 2019, 20:28
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 1291

Re: Quest NPCs Spawning in Before They're Supposed To.

Hi, The Note to Amaya in Mehra Milo's quarters are also available, initially. Will the above method work in disabling it until the appropriate quest stage? A friend of mine accidentally read it and skipped a portion of the main quest for my server, which I'm hoping can be avoided (in all aspects), ...
by davidcernat
05 May 2019, 10:59
Forum: General
Topic: Back (Almost)
Replies: 11
Views: 2405

Re: Back (Almost)

It's good to have you back. I wish this year had gone better for you.

Hopefully, the second half will work out much more nicely.
by davidcernat
05 May 2019, 09:47
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 1291

Re: Quest NPCs Spawning in Before They're Supposed To.

tes3mp doesn't run certain start scripts due to limitations of clientside scripting synchronization, it's not an openmw issue. So many many things are not "initially disabled". That's not quite accurate. The start scripts can be run fine in TES3MP, but they're just not run by default because quest ...
by davidcernat
02 May 2019, 02:23
Forum: TES3MP
Topic: Custom Script - Day/Night Cycle?
Replies: 4
Views: 656

Re: Custom Script - Day/Night Cycle?

That's awesome - this allows for seasonal daylight/night lengths, or recreating the night lengths in Alaska (where you may only see 2 hours of sunlight a day for example). Even doing a mod for something like "from dusk til dawn" ST Ideally, seasonal day and night lengths would be implemented by mak...
by davidcernat
30 Apr 2019, 18:47
Forum: TES3MP
Topic: Custom Script - Day/Night Cycle?
Replies: 4
Views: 656

Re: Custom Script - Day/Night Cycle?

Find this line in serverCore.lua: https://github.com/TES3MP/CoreScripts/blob/6cbaf2b517be72fbaae4f1eaa3f875197d502c79/scripts/serverCore.lua#L169 Add something like this to that spot, to make the timescale higher during the night: -- Pass time faster if it's night if hourFloor >= 20 or hourFloor <= ...
by davidcernat
23 Apr 2019, 20:07
Forum: Off Topic
Topic: Modding-OpenMW.com -- Source Code Release
Replies: 7
Views: 1540

Re: Modding-OpenMW.com -- Source Code Release

ModdingOpenMWdotcom wrote:
21 Apr 2019, 18:46
I go by johnnyhostile on IRC and Discord, please say hello if you feel like it. And have a nice day!
This has made it into my Top 10 Anime Plot Twists.
by davidcernat
16 Apr 2019, 18:53
Forum: TES3MP
Topic: Connection Lost - Character-Specific
Replies: 4
Views: 992

Re: Connection Lost - Character-Specific

Are you sharing faction ranks across all players in your config.lua?
by davidcernat
14 Apr 2019, 10:29
Forum: TES3MP
Topic: Connection Lost - Character-Specific
Replies: 4
Views: 992

Re: Connection Lost - Character-Specific

You seem to have manually edited your factionReputation without closing the brackets correctly. Change this:

Code: Select all

  "factionReputation":{
    "mages guild":5,

  "factionExpulsion":[],
into:

Code: Select all

  "factionReputation":{
    "mages guild":5
  },
  "factionExpulsion":[],