Search found 137 matches

by davidcernat
14 Jan 2021, 22:39
Forum: TES3MP
Topic: Tes3mp style for other Tes titles
Replies: 2
Views: 379

Re: Tes3mp style for other Tes titles

JakeZilla wrote:
31 Dec 2020, 07:52
I described how tes3mp worked and he got super excited until he realized how difficult Morrowind is and gave up.
Which parts of Morrowind did he find difficult?
by davidcernat
14 Jan 2021, 22:38
Forum: TES3MP
Topic: Need help with setup/ server [unreachable ping 999]
Replies: 1
Views: 306

Re: Need help with setup/ server [unreachable ping 999]

Can you confirm that tes3mp-server.exe is fully allowed in your Windows firewall?
by davidcernat
20 Jul 2020, 17:15
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

I need to release the version of TES3MP I've been working on for the past year. Then I'll make whatever changes psi29a wants me to make to it so it moves towards mergeability.
by davidcernat
20 Jul 2020, 16:56
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature compared to one-way trips – as will OpenMW's design The main cause why OpenMW "encourages" it is the primitive scripting system from Morrowind. It's starting t...
by davidcernat
20 Jul 2020, 12:35
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

It depends on used assets. Arktwend, for example, is quite linear and has plenty of such situations. It's one of few notable examples for Morrowind, because Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature co...
by davidcernat
20 Jul 2020, 02:21
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

frequent teleportation to isolated areas like in Neverwinter Nights In the TES terminology it is called an "interior cell", and literally every Bethesda's title have them (excepts Terminator maybe), and the gameplay is based on cell transitions. So this source of bugs is not really going to be "rem...
by davidcernat
19 Jul 2020, 13:50
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

It sounds like on the OpenMW side we need to get a bit more serious about making this work then. We need to sit down and figure out how this client-server model is going to work at a high level and then on a technical level, and then figure out how we're getting TES3MP-Lua (or however you want to c...
by davidcernat
19 Jul 2020, 00:14
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

When is TES3MP going to get merged into upstream? I don't know, but it makes sense to have two phases for it, first merging in a shared Lua scripting system and then merging in the actual multiplayer. What roadblocks stand in the way? Multiplayer is a huge feature that shouldn't be added to a proje...
by davidcernat
18 Jul 2020, 20:13
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 556

Re: OpenMW's Roadmap and Future

4. Or should we wait for someone with enough time and ability to decide to work on script extension AND push 1.0 until that time? 5. OR, should we just let script extenders come when they may AND not have that be a requirement for 1.0? You need to stop pretending TES3MP doesn't exist. Its Discord s...
by davidcernat
29 May 2020, 09:44
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 75738

Re: OpenMW 0.46.0

Actually...Mass Effect 1 and 2 used the Unreal Engine. Mass Effect 3 used DICE's Frostbite Engine as an imposition from EA - who had bought Bioware and own DICE. No. You're thinking of Mass Effect: Andromeda. It's not hard to check what engine Mass Effect 3 uses. You just go to its Wikipedia page a...