Search found 20 matches
- 05 Sep 2016, 09:22
- Forum: General
- Topic: blinding on player, vanilla behavior?
- Replies: 3
- Views: 3057
blinding on player, vanilla behavior?
Blinding on self is doing remotely-to-nothing, at 100pts (casting on self) the screen goes a bit darker. Is this vanilla behavior? It's not blinding the player at all, it merely gives you a chuckle =)
- 31 Aug 2016, 19:42
- Forum: Feature Requests and Suggestions
- Topic: take/transfer item and arrow enchantments
- Replies: 3
- Views: 3252
Re: take/transfer item and arrow enchantments
implement an minecraft-analogue item selection with shift-click to select the whole stack of items (e.g. dropping items/selling items). This enables to skip the annoying 'how many items' dialogue. add a dialogue to enchant multiple arrows instead of just a single one other: NPCs have troubles with ...
- 27 Aug 2016, 20:05
- Forum: Feature Requests and Suggestions
- Topic: take/transfer item and arrow enchantments
- Replies: 3
- Views: 3252
take/transfer item and arrow enchantments
two suggestions implement an minecraft-analogue item selection with shift-click to select the whole stack of items (e.g. dropping items/selling items). This enables to skip the annoying 'how many items' dialogue. add a dialogue to enchant multiple arrows instead of just a single one other: NPCs have...
- 08 Aug 2016, 07:24
- Forum: Organisation and Planning
- Topic: Discussion - OpenMW video updates
- Replies: 22
- Views: 15217
Re: Discussion - OpenMW video updates
If you are going to re-speak the audio - say 0.40: four-zero instead of 'fourty'. My basic math skills tell me this is a no-go and therefore it hurts my ears - but maybe in version counting this is different (ignore in that case)
nooo... telekinesis bug would have been so much fun xD
nooo... telekinesis bug would have been so much fun xD
- 07 Aug 2016, 20:56
- Forum: Organisation and Planning
- Topic: Discussion - OpenMW video updates
- Replies: 22
- Views: 15217
Re: Discussion - OpenMW video updates
So, let's discuss the 0.40 (WIP) videos! The first version of the OpenMW- CS video has been released. ----------------------------------------------- >>> https://youtu.be/jyhV9U-BTu0 <<< ----------------------------------------------- I'd suggest to redirect all further discussion to this thread: h...
- 07 Aug 2016, 10:31
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118063
Re: OpenMW 0.40.0
First (quick) draft of the engine script; any feedback is welcome. -- I haven't finished the voice recording and the video footage yet. OpenMW_0-40-0_Script.txt woot thanks guys, I read the script for the main openMW, I was waiting for weeks/months, it's very good. One small suggestion: in the seco...
- 01 Aug 2016, 13:51
- Forum: Feature Requests and Suggestions
- Topic: 5K resolution, Quad-SLI and 10-core support?
- Replies: 39
- Views: 20189
Re: 5K resolution, Quad-SLI and 10-core support?
i have absolutely 0 intention of spending 33,000 dollars on a gaming pc that will be outdated in 3 years and i imagine the developers don't have any intention of doing this either. This is just silly. No one is asking you or the devs to buy expensive gaming rigs (which will more realistically run y...
- 01 Aug 2016, 13:35
- Forum: Other Forks and Ports
- Topic: OpenMw for android
- Replies: 27
- Views: 31169
Re: OpenMw for android
The APK download of 0.32 is down, but still mentioned under downloads, seems a bit incongruent to me. Thank you sandstranger for your hard work!
- 30 Jul 2016, 08:58
- Forum: Feature Requests and Suggestions
- Topic: no cell loading?
- Replies: 4
- Views: 3122
Re: no cell loading?
I had it on a high-end-ish laptop with 16gb of ram and a slower harddrive (guess should have transferred it to SSD then) - that explains things, - besides clean, non-leaky code I don't see how benchmarking is really a priority for openMW and personally I don't care too much about it. As far as I can...
- 30 Jul 2016, 08:53
- Forum: Feature Requests and Suggestions
- Topic: 5K resolution, Quad-SLI and 10-core support?
- Replies: 39
- Views: 20189
Re: 5K resolution, Quad-SLI and 10-core support?
PS: Please add a rapid-responsive API for 3D printing, so everyone can print their current cell in real-time. Someone asked if WorldEngine could support STL so they could print (3d/additive manufacture) the world. So I looked it up and yes, yes we can: https://python-stl.readthedocs.io/en/latest/ S...