Search found 20 matches

by greetasdf
05 Sep 2016, 09:22
Forum: General
Topic: blinding on player, vanilla behavior?
Replies: 3
Views: 1630

blinding on player, vanilla behavior?

Blinding on self is doing remotely-to-nothing, at 100pts (casting on self) the screen goes a bit darker. Is this vanilla behavior? It's not blinding the player at all, it merely gives you a chuckle =)
by greetasdf
31 Aug 2016, 19:42
Forum: Feature Requests and Suggestions
Topic: take/transfer item and arrow enchantments
Replies: 3
Views: 1490

Re: take/transfer item and arrow enchantments

implement an minecraft-analogue item selection with shift-click to select the whole stack of items (e.g. dropping items/selling items). This enables to skip the annoying 'how many items' dialogue. add a dialogue to enchant multiple arrows instead of just a single one other: NPCs have troubles with ...
by greetasdf
27 Aug 2016, 20:05
Forum: Feature Requests and Suggestions
Topic: take/transfer item and arrow enchantments
Replies: 3
Views: 1490

take/transfer item and arrow enchantments

two suggestions implement an minecraft-analogue item selection with shift-click to select the whole stack of items (e.g. dropping items/selling items). This enables to skip the annoying 'how many items' dialogue. add a dialogue to enchant multiple arrows instead of just a single one other: NPCs have...
by greetasdf
08 Aug 2016, 07:24
Forum: Organisation and Planning
Topic: Discussion - OpenMW video updates
Replies: 22
Views: 6849

Re: Discussion - OpenMW video updates

If you are going to re-speak the audio - say 0.40: four-zero instead of 'fourty'. My basic math skills tell me this is a no-go and therefore it hurts my ears - but maybe in version counting this is different (ignore in that case)

nooo... telekinesis bug would have been so much fun xD
by greetasdf
07 Aug 2016, 20:56
Forum: Organisation and Planning
Topic: Discussion - OpenMW video updates
Replies: 22
Views: 6849

Re: Discussion - OpenMW video updates

So, let's discuss the 0.40 (WIP) videos! The first version of the OpenMW- CS video has been released. ----------------------------------------------- >>> https://youtu.be/jyhV9U-BTu0 <<< ----------------------------------------------- I'd suggest to redirect all further discussion to this thread: h...
by greetasdf
07 Aug 2016, 10:31
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 53295

Re: OpenMW 0.40.0

First (quick) draft of the engine script; any feedback is welcome. -- I haven't finished the voice recording and the video footage yet. OpenMW_0-40-0_Script.txt woot thanks guys, I read the script for the main openMW, I was waiting for weeks/months, it's very good. One small suggestion: in the seco...
by greetasdf
01 Aug 2016, 13:51
Forum: Feature Requests and Suggestions
Topic: 5K resolution, Quad-SLI and 10-core support?
Replies: 39
Views: 9891

Re: 5K resolution, Quad-SLI and 10-core support?

i have absolutely 0 intention of spending 33,000 dollars on a gaming pc that will be outdated in 3 years and i imagine the developers don't have any intention of doing this either. This is just silly. No one is asking you or the devs to buy expensive gaming rigs (which will more realistically run y...
by greetasdf
01 Aug 2016, 13:35
Forum: Other Forks and Ports
Topic: OpenMw for android
Replies: 27
Views: 20559

Re: OpenMw for android

The APK download of 0.32 is down, but still mentioned under downloads, seems a bit incongruent to me. Thank you sandstranger for your hard work!
by greetasdf
30 Jul 2016, 08:58
Forum: Feature Requests and Suggestions
Topic: no cell loading?
Replies: 4
Views: 1624

Re: no cell loading?

I had it on a high-end-ish laptop with 16gb of ram and a slower harddrive (guess should have transferred it to SSD then) - that explains things, - besides clean, non-leaky code I don't see how benchmarking is really a priority for openMW and personally I don't care too much about it. As far as I can...
by greetasdf
30 Jul 2016, 08:53
Forum: Feature Requests and Suggestions
Topic: 5K resolution, Quad-SLI and 10-core support?
Replies: 39
Views: 9891

Re: 5K resolution, Quad-SLI and 10-core support?

PS: Please add a rapid-responsive API for 3D printing, so everyone can print their current cell in real-time. Someone asked if WorldEngine could support STL so they could print (3d/additive manufacture) the world. So I looked it up and yes, yes we can: https://python-stl.readthedocs.io/en/latest/ S...