Search found 9 matches

by tronvillain
28 Aug 2014, 04:45
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 98462

Re: Asset Update to Ogre3D Discussion Thread

Now, virtually everything I've ever done for Morrowind has been derived from existing Morrowind assets (though Better Skulls really benefits from connary's textures), so perhaps I should be considered completely unqualified to comment on this, but I just wanted to mention what occurred to me while r...
by tronvillain
21 Dec 2012, 06:24
Forum: Feature Requests and Suggestions
Topic: Xbox UI!
Replies: 52
Views: 33097

Re: Xbox UI!

I personally quite like the XBox Morrowind UI, possibly because that was where I first played though Morrowind. One thing I really liked was having the individual menu screens as seperate full screens rather. I may have to go back to my XBox and have a look at the exact differences.
by tronvillain
20 Dec 2012, 08:16
Forum: Feature Requests and Suggestions
Topic: Leviation Animation
Replies: 1
Views: 1944

Leviation Animation

Perhaps this has already been implemented, but could we please have it possible to have seperate animations for levitation? Not the animations themselves obviously, but simply the possibility.
by tronvillain
19 Dec 2012, 06:32
Forum: Feature Requests and Suggestions
Topic: Climbing Skill for OpenMW
Replies: 41
Views: 20706

Re: Climbing Skill for OpenMW

A climbing skill would be a neat feature to implement some day. I know I spent quite a while attempting to exploit a combination of jumping and collision quirks in an effort to climb different things when I first started the game on the XBox. Yes, eventually you can fly and (my personal favourite) l...
by tronvillain
09 Sep 2012, 01:41
Forum: Feature Requests and Suggestions
Topic: Apply Poison to Weapons...
Replies: 6
Views: 6013

Re: Apply Poison to Weapons...

I am not sure Fliggerty ever got poisoned weapons completely working; hopefully, something could be added to alchemy (and whatever else is necessary) post 1.0 to make the implementation (perhaps Skyrim style) a little less difficult.
by tronvillain
14 Jun 2012, 06:15
Forum: General
Topic: Windows testing of branch needed
Replies: 33
Views: 13834

Re: Windows testing of branch needed

Still trying to figure out how to set everything up, started a thread in Support. This may take a few days. *chuckle*
by tronvillain
14 Jun 2012, 06:12
Forum: Support
Topic: Windows Development Environment Setup
Replies: 4
Views: 4030

Windows Development Environment Setup

Okay, I have absolutely no idea what I am doing here, but I thought I would at least try to lend a tiny amount of help by doing some testing, but this is completely unfamiliar territory. My apologies if these are stupid questions - perhaps there is a thread on this in here, but I haven't stumbled ac...
by tronvillain
13 Jun 2012, 04:45
Forum: Off Topic
Topic: The Elder Scrolls Online
Replies: 55
Views: 34532

Re: The Elder Scrolls Online

To me, it sounds pretty terrible, but I suppose we will see.
by tronvillain
13 Jun 2012, 03:56
Forum: General
Topic: Windows testing of branch needed
Replies: 33
Views: 13834

Re: Windows testing of branch needed

Well, I guess I had better figure out how to do this, since I know absolutely nothing. Okay, downloading the many needed files, so I suspect I won't get around to this tonight, but at least I will have it ready for later. Hmmm... so do I have to actually set up a Development Environment , or is ther...