Search found 6 matches
- 03 Oct 2017, 15:06
- Forum: News
- Topic: News of great things to come
- Replies: 24
- Views: 36875
Re: News of great things to come
Hi, I am following this project for quite some time now, and each new release is always good news. OpenMW is by far the best way to play Morrowind nowadays, and OpenCS has the potential to open the way for creating awesome RPGs. The GNU/Linux version is what I am using, and I appreciate the fact the...
- 18 Jan 2017, 11:33
- Forum: General
- Topic: An interesting reddit comment on code structure
- Replies: 30
- Views: 14327
Re: An interesting reddit comment on code structure
Being a programmer myself, with a few decades of coding on my back, I think I may add my bit. Everybody having some experience on coding knows a large project can easily become a mess. Even a small project can. Many developers, working more or less independently without much coordination, can make t...
- 18 Jan 2017, 10:44
- Forum: General
- Topic: Problem with water shaders. [Solved]
- Replies: 7
- Views: 4973
Re: Problem with water shaders. [Solved]
Done. Thank you for suggesting a bug report.psi29a wrote:Please file a bug for this, we need to verify that we are handling PNGs correctly in code. This shouldn't have to be yet another worry for package maintainers considering that older versions of libpng will fall away.
- 18 Jan 2017, 08:47
- Forum: General
- Topic: Problem with water shaders. [Solved]
- Replies: 7
- Views: 4973
Re: Problem with water shaders.
Please post your openmw.log. Are you running a "generic" Linux build? I experience the same issue with generic release builds because they require a very old version of libpng that is no longer available in my repository. I'm not familiar with Salix/Slackware. If there is no openmw packag...
- 17 Jan 2017, 23:20
- Forum: General
- Topic: Problem with water shaders. [Solved]
- Replies: 7
- Views: 4973
Problem with water shaders. [Solved]
Dear developers, I am using OpenMW for quite some time now, on Linux 64-bit boxes, and it used to work great. Recently, I upgraded my distribution from Salix 14.1 to 14.2 (Salix is 100% compatible with Slackware), and I suddenly have issues when water shaders are on: (1) Water surface looks flat (no...
- 03 Jul 2016, 23:03
- Forum: General
- Topic: Great job, OpenMW team!
- Replies: 2
- Views: 2376
Great job, OpenMW team!
I use OpenMW for quite some time now, and I just want to say, great job guys! This is a great project and, although not finished yet, it just works. I can finally play Morrowind on my Linux 64-bit box, where it works perfectly out-of-the-box (and my Linux distribution is not even one of the "ma...