Yo, Lysol, it's been a while I did anything 3D related, but I feel ready to return to the 3D modeling wonder, now.
So, I'll be brief: Send me full paths and names of meshes you want me to remake or UV map and I'll do it. I've been modding Skyrim for a while, so it's why I didn't do shit. Sorry mate.
Search found 40 matches
- 03 Oct 2016, 21:13
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176715
- 01 Sep 2016, 19:57
- Forum: Example-Suite
- Topic: Digital Audio Workstation
- Replies: 5
- Views: 4779
Re: Digital Audio Workstation
Do Daggerfall-style music...
JUST DO IT. Don't let my dreams be dreams... Oh nevermind.
But yes, if you want to contribute medieval-style music, do so. We'll all be grateful.
JUST DO IT. Don't let my dreams be dreams... Oh nevermind.
But yes, if you want to contribute medieval-style music, do so. We'll all be grateful.
- 31 Aug 2016, 23:43
- Forum: Content Development
- Topic: Tutorials
- Replies: 18
- Views: 30799
Re: Tutorials
Why is this still not stickied? It'd be nice if we could have this topic as a general "HOW DO I" page, with a bunch of tootorals around here.
- 30 Aug 2016, 06:25
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.14
- Replies: 44
- Views: 51520
Re: OpenMW Example Suite 0.14
Great find! Hopefully we'll be able to parallax them without too much pain.
- 30 Aug 2016, 06:08
- Forum: Organisation and Planning
- Topic: Stackoverflow free ads for FOSS projects
- Replies: 7
- Views: 7769
Re: Stackoverflow free ads for FOSS projects
A wild Shnatsel appeared! I'm surprised I'm remembered. What I did on Reddit was drawing a free sketch for every bug found in OpenMW to get people to try it and figure out how to report bugs. Here's the thread . That won't work for a StackOverflow ad though. I'm also totally dry on ideas right now,...
- 29 Aug 2016, 04:22
- Forum: Content Development
- Topic: Tutorials
- Replies: 18
- Views: 30799
Re: Tutorials
Destined2Die, I think you should work on the layout a bit. By the way, add a few more links: 3D modeler tootoral and ultimate blender guide: Blender Noob to Pro (I believe it is more complete than the manual, as it features MOAR HOTKEYS): https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Free bo...
- 26 Aug 2016, 04:47
- Forum: Join the team
- Topic: Application: Methelina
- Replies: 5
- Views: 5300
Re: Application: Methelina
While I might have been quite impolite on our first encounter, your work speaks for itself. Next time I'll retain my tongue about the writing of someone. :roll: That being said, these are the most professional looking and sexy 3D models I've saw in quite a while. And seeing the work, the agenda does...
- 25 Aug 2016, 15:34
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 88209
Re: OpenGEX as .Nif alternative for OpenMW
I think it's a quite fabulous idea, as it would permit to transfer scenes directly to and from the modeling software. And that is for the modders and game designer a wonderful tool, as it would permit to do more work on the same platform, without having to switch often, if at all. Myself liking Blen...
- 24 Aug 2016, 05:00
- Forum: Organisation and Planning
- Topic: Stackoverflow free ads for FOSS projects
- Replies: 7
- Views: 7769
Re: Stackoverflow free ads for FOSS projects
I think it's a good idea. We should go full 90s and use gifs as ads. We'd take a flashing multicolor background with black and white flashing OpenMW on the top, compensating for our lack of graphic design. Adding to that 90s genepool of horror, we'd also add an MP3 that would play Darude Sandstorm, ...
- 21 Aug 2016, 05:05
- Forum: General
- Topic: New Linnus (Shadow of Rappel)
- Replies: 28
- Views: 16623
Re: Shadow of Rappel
I might have NPCs functional soon, so I´ve been thinking about dialogue structure. Thus far I´ve come up with something along the lines of the following. Click on topic. NPC spits out some dialogue, you then get 4 ways to respond: {Good] [Faithful] [Sarcastic] [Thieving] [Evil] [Dumb] (low intellig...