Search found 105 matches

by magamo
01 Aug 2018, 21:18
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 42282

Re: [patch] new fog shader

Hi! Here is a screenshot from Tel Vos: https://ibb.co/bwcZr8 The problem seems to be with loaded cells, because the blue grid moves when a new cell is loaded. If I have some more time, perhaps I'll make a video. Thanks! I'm rather curious, which version of the shader are you using? That very much l...
by magamo
12 Jul 2018, 14:07
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 42282

Re: [patch] new fog shader

This is looking really good! It still affects the minimap, but it's usable, unlike with the old version. This is fantastic work!
by magamo
13 Jun 2018, 20:12
Forum: General Development
Topic: Distant objects
Replies: 19
Views: 4506

Re: Distant objects

Those look to be pretty ideal to me, especially if these simplified meshes were only shown at greater distances, with the full object being used for things closer. This looks no worse than MGE's 50% simplification to me.
by magamo
12 Jun 2018, 16:05
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 200069

Re: [WIP] Android port testing

Try that with fallback-archive lines in your openmw.cfg file

fallback-archive=PT_Data.bsa
fallback-archive=TR_Data.bsa

They are ordered in precedence, but do not have explicit enumeration like they did in Morrowind.ini
by magamo
07 May 2018, 12:20
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 388
Views: 174569

Re: OpenMW Nightly builds

Just a Linux designation for 64-bit IBM architecture for mainframes (IBM Z). I doubt that OpenMW will have many users on this platform (sysadmins during work time? :lol: ). s390 (without x) is a designation for old 32-bit architecture (IBM System/390 series mainframes). You'll be surprised how bore...
by magamo
25 Apr 2018, 17:32
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 24
Views: 3933

Re: It's really important to have graphical parity with MGE.

I hate this comparison. After all, OpenMW had real normal mapping before MGE did. It has dynamic water reflections, which MGE does not. It'll be capable of reflecting shadows, which to my knowledge, MGE XE cannot do. It has the capability of rendering distant terrain at ranges far surpassing MGE wit...
by magamo
14 Apr 2018, 15:22
Forum: Infrastructure
Topic: Wiki SEO
Replies: 3
Views: 706

Re: Wiki SEO

We noticed similar behavior from Bing at Tamriel Rebuilt as well. Continuously indexing the old forum archive, and slowing the site to a crawl on its old infrastructure, as well as causing out of memory conditions with the database engine. I recently unblocked it there after the infrastructure moves...
by magamo
14 Apr 2018, 13:54
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 9272

Re: XL Engine source code release!

I do think it's an interesting experiment that LuciusXL enabled procedural height generation in Daggerfall, but frankly the more I walk around in the game space, the less I like it, due to the fact that the clutter sprites are quite flat, and it very much doesn't look right. Perhaps it could be conf...
by magamo
12 Apr 2018, 17:17
Forum: Infrastructure
Topic: "Side-Quests" Sub-forum request
Replies: 8
Views: 1273

Re: "Side-Quests" Sub-forum request

I mean, eventually we'll probably need a "Mods" section too. I think the discussions involving Multiplayer support, Android support and Raspberry Pi support haven't already garnered a call to open up the Mods sub-forum yet. They might get more involvement if we did... These three examples feel like...
by magamo
10 Apr 2018, 23:12
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 9272

Re: XL Engine source code release!

So, I played around with this a bit today. With Daggerfall, and the soft32 renderer, XLEngine segfaults on load. The soft8 renderer is the most complete for Daggerfall so far -- The OpenGL renderer seems to render everything, but nothing is textured, leading the play area to be very... Monochrome. F...