Search found 5 matches
- 17 May 2016, 18:43
- Forum: General
- Topic: Physics Bug
- Replies: 5
- Views: 4967
Re: Physics Bug
I have a possible fix in mind, but I've never experienced this issue myself - can you show me one of those "way too detailed meshes" that NPCs are walking into? Also I don't recall finding a very specific instance of an NPC doing it by themselves. I could replicated it with my own charact...
- 17 May 2016, 18:40
- Forum: General
- Topic: Physics Bug
- Replies: 5
- Views: 4967
Re: Physics Bug
I have a possible fix in mind, but I've never experienced this issue myself - can you show me one of those "way too detailed meshes" that NPCs are walking into? There are plenty included in Morrowind Rebirth, I already deleted most of them. I'm the one who reported Bug #3265, and now it s...
- 16 May 2016, 13:31
- Forum: General
- Topic: Physics Bug
- Replies: 5
- Views: 4967
Re: Physics Bug
For me it was some NPC walking into and colliding with some WAY WAY too detailed mesh, and according to scrawl there's some bug with the 60+fps microstutter fix that's making the physics go insane. I can't wait for this to be fixed, I think its the only major thing that's dropping my frames.
- 29 Apr 2016, 20:00
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 18123
Re: Mod Manager Features & Functionality
If OpenMW got a mod manager, it should be part of the launcher. I LOVE the fact that I can just make a folder, drop the files in there, and control load order within the INI files.
- 28 Apr 2016, 16:03
- Forum: Feature Requests and Suggestions
- Topic: Boost framerate by dynamically adjusting resolution
- Replies: 4
- Views: 4329
Re: Boost framerate by dynamically adjusting resolution
Right now whats killing framerate is the physics thread, I made a low effort texture pack with normals and speculars just to test it out and really doesn't add that much to the rendering time. There's currently a bug with the physics thread, Scrawl said its got something to do with the >60 fps fixes...