Search found 158 matches

by Lamoot
18 Jul 2021, 12:47
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 47
Views: 9453

Re: OpenMW Template art

I've started working on the next stage of the Template / Example Suite. It's a smaller bird-like biped that will help me test and document the workflow for creating animated creatures / enemies. The model so far is just for figuring out the proportions and will have its topology joined later. https:...
by Lamoot
23 Jun 2021, 22:39
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 115
Views: 42534

Re: OpenMW 0.47.0

psi29a wrote: 22 Jun 2021, 16:00 OpenMW 0.47.0 RC3.1
Windows: https://openmw.rgw.ctrl-c.liu.se/Releas ... -win64.exe

The Windows build and Linux builds now have the necessary libs and use the right revisions.
I tested the RC3.1 windows build and everything works fine now with .dae files.
by Lamoot
20 Jun 2021, 12:19
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 115
Views: 42534

Re: OpenMW 0.47.0

Don't have any dae files on hand, so no idea if it'll work or not, but the plugin at least seems to load without throwing any error. I get an error when trying to load the Template with RC3 on windows. It says there's no loader for dae files. I believe Atahualpa had a similar problem when he was te...
by Lamoot
19 Jun 2021, 18:36
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 47
Views: 9453

Re: OpenMW Template art

For anyone who wants to test the Template, it's available from https://gitlab.com/OpenMW/example-suite How to install https://openmw.readthedocs.io/en/latest/reference/modding/openmw-game-template.html It needs OpenMW 0.47 to run. OpenMW 0.47 RC2 is available from here. https://forum.openmw.org/view...
by Lamoot
13 Jun 2021, 10:13
Forum: Mod Compatibility
Topic: Ceramic bowl is tiny in game
Replies: 3
Views: 586

Re: Ceramic bowl is tiny in game

You're not providing enough information to figure out where the scaling of the ceramic bowl is happening. Especially with a large number of mods, the cause could be anywhere. The best approach would be to test one mod at a time and see where it happens. In addition, checking the .nif model of the ce...
by Lamoot
08 Jun 2021, 23:04
Forum: Content Development
Topic: Replacing Animated Models?
Replies: 16
Views: 1226

Re: Replacing Animated Models?

Here's a video back from February showing a player character, animations and interchangeable body parts. Models and animations are using .dae format.
https://www.youtube.com/watch?v=FuQI5TS3NnE
by Lamoot
07 Jun 2021, 19:13
Forum: Content Development
Topic: Replacing Animated Models?
Replies: 16
Views: 1226

Re: Replacing Animated Models?

I think in order to get OpenMW to work with a more modern pipeline, it's imperative to make it easy to make art for it. Having to make guess about stuff that was hard-coded into the game 20 years ago is as hard for the artist as it is for the OpenMW devs! I hope it doesn't seem like I am complainin...
by Lamoot
06 Jun 2021, 19:33
Forum: Content Development
Topic: Replacing Animated Models?
Replies: 16
Views: 1226

Re: Replacing Animated Models?

Oh, also! The instructions don't mention that you need to get the `patch11_2020` branch of the Better Collada addon. Good find, will document it properly. Or even better, see whether the COLLADA exporter can be in a repository under OpenMW and just link that. It's something we mentioned some time a...
by Lamoot
05 Jun 2021, 17:02
Forum: Content Development
Topic: Making a race with only one playable sex?
Replies: 4
Views: 405

Re: Making a race with only one playable sex?

There's no such option as far as I'm aware, a lot of the stuff is still tied to how Morrowind handles its entities. Having more freedom with this and other fundamental mechanics would be nice to have though. An important step for dehardcoding the base mechanics will be Lua scripting in 0.48.
by Lamoot
05 Jun 2021, 16:44
Forum: Content Development
Topic: Replacing Animated Models?
Replies: 16
Views: 1226

Re: Replacing Animated Models?

===== 0.) Example Suite / Template https://gitlab.com/OpenMW/example-suite ===== 1.) Contents of example-suite/resources/mygui need to be manually copied to resources/mygui folder of your OpenMW installation. These files provide UI font, its definition, and UI tweaks to properly show UI textures of...