Search found 87 matches

by Lamoot
05 Jul 2020, 13:57
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 90
Views: 29432

Re: OpenGEX as .Nif alternative for OpenMW

We need a logic for standard structure of dae/whatever models with animation. How does the system know which is the "root node", the base of everything... Is there a good standard for this? What is the easiest and most foolproof way? I've done animations mostly for Unity and there isn't an exact st...
by Lamoot
21 Jun 2020, 18:27
Forum: Editor Development
Topic: 3D editing
Replies: 37
Views: 17844

Re: 3D editing

Once 0.46 is released, please test it as much as possible, and report bugs and feature suggestions. I wonder if the following features are easy to use: - terrain (heights) editing Terrain height editing works solidly, but usability could definitely be improved: It would be super useful to have shor...
by Lamoot
18 Jun 2020, 20:20
Forum: Editor Development
Topic: 3D editing
Replies: 37
Views: 17844

Re: 3D editing

Once 0.46 is released, please test it as much as possible, and report bugs and feature suggestions. I wonder if the following features are easy to use: - terrain (heights) editing - texture editing - object placement - camera movement What would it require to make creation as easy as possible? Btw....
by Lamoot
31 May 2020, 17:11
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 18
Views: 1981

Re: sources of 3D assets

I wish to learn too, but I will burst of happiness, if someone with real skills makes an animated CC0 human model for OpenMW. Just a base model would do a lot, it could be then developed further into whatever needed! Alright, I'll take the task as my next OpenMW contribution then. No idea on when, ...
by Lamoot
27 May 2020, 09:38
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 18
Views: 1981

Re: sources of 3D assets

I'll be creating and posting some stuff later, but don't let that stop anyone from contributing. My current goal is to make something of a CC0 animated human model for just any generic project. Then a bank of assets stuff (I'm thinking of basic nature objects like trees, rocks, cliffs, flowers, mus...
by Lamoot
03 Nov 2019, 16:27
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 3342

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Happy to help :D
by Lamoot
01 Nov 2019, 13:17
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 3342

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

I got a chance to test the terrain editing build and have some further feedback. Previous comments on usability, showing the brush size, changing tools, their strength, etc. still stand (of course with the understanding terrain editing is in its initial implementation). 1.)One of the things that sto...
by Lamoot
24 Oct 2019, 19:00
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 3342

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

For sure, no need to rush things. It's already a big and welcome step having terrain editing in CS. 1.) Regardless of what name is picked in the end, it would be nice to have simple and clear names for the brushes. It's what I mainly went for with the proposal. 2.) I'm familiar with primary and seco...
by Lamoot
20 Oct 2019, 22:19
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 3342

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

It's great to see this developed, being one of the essential editor features. I can't provide feedback testing it until there are builds available, but I can offer some ideas and observations. 1.) From the latest terrain editing video it looks like there is already a solid basic set of brushes avail...
by Lamoot
28 Mar 2019, 19:59
Forum: News
Topic: OpenMW 0.45.0 Released!
Replies: 18
Views: 11524

Re: OpenMW 0.45.0 Released!

Congratulations and thank you for all the work, this looks really nice.