Search found 176 matches

by Lamoot
09 Jan 2021, 12:26
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 68705

OpenMW Template art

Hello, to keep you updated on what's going on in my lab, I'll be posting preview renders. Currently I'm working on various assets for the Template. The actual files are uploaded to my example suite repo https://gitlab.com/Lamoot/example-suite and are release as public domain. I make sure all images ...
by Lamoot
03 Jan 2021, 16:58
Forum: Documentation
Topic: Documentation separate from main repository?
Replies: 2
Views: 6526

Re: Documentation separate from main repository?

By keeping things as they are, we are still left with documentation split between two repositories - text in openmw and images in openmw-docs. The process of submitting a single part of user documentation is then split between two MR's in two separate repositories. This is an unnecessary nuisance fo...
by Lamoot
02 Jan 2021, 23:00
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 197581

Re: OpenMW 0.47.0

From the activity on gitlab it looks like 0.47 is nearing release? If that's the case, are there any plans to start working on release commentary videos? Work on the videos has already started and is currently in the planning stage (issue selection, scene concepts, script writing, etc.). I intend t...
by Lamoot
02 Jan 2021, 19:42
Forum: Documentation
Topic: Documentation separate from main repository?
Replies: 2
Views: 6526

Documentation separate from main repository?

Documentation for OpenMW is currently a part the project's main repository. To prevent inflating repository's size with images, a separate repository https://gitlab.com/OpenMW/openmw-docs is used to contain the image files. To me it makes sense everything for documentation is in a single place. Woul...
by Lamoot
02 Jan 2021, 19:06
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 197581

Re: OpenMW 0.47.0

From the activity on gitlab it looks like 0.47 is nearing release? If that's the case, are there any plans to start working on release commentary videos?
by Lamoot
28 Dec 2020, 22:21
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 90412

Re: OpenGEX as .Nif alternative for OpenMW

I started documenting the collada pipeline. https://gitlab.com/OpenMW/openmw/-/merge_requests/505
by Lamoot
19 Dec 2020, 11:41
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 90412

Re: OpenGEX as .Nif alternative for OpenMW

Just thinking out loud - wouldn't it be better if the bone names *are* different? That will allow the animation code to treat them differently (if there are any differences, that is). I would imagine there can be additional bones as well which will have to be handled by the animation code. Eventual...
by Lamoot
18 Dec 2020, 21:04
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 90412

Re: OpenGEX as .Nif alternative for OpenMW

Not much progress with animations, but I got the Better Collada exporter working with a scaling factor. This means there won't be a need for a time-consuming workaround at every export. Here's where the exporter is at https://github.com/unelsson/collada-exporter/tree/patch11_2020 I also changed the ...
by Lamoot
15 Dec 2020, 20:42
Forum: Editor Development
Topic: Procedurally Generated Terrain
Replies: 6
Views: 11787

Re: Procedurally Generated Terrain

Procedurally Generated Terrain can refer to a few different things so let's clarify. I can think of the following three meanings: Procedural generation of terrain height map Procedural "painting" of the terrain with textures Procedural placement of objects and instances The first two woul...
by Lamoot
14 Dec 2020, 19:47
Forum: Editor Development
Topic: UI-design of additional features
Replies: 6
Views: 8157

Re: UI-design of additional features

Can't offer any design proposals right now, but the first step would be to organize what feature goes where. Object painting is a natural fit for the 3d view, either under instance editing, or a separate instance painting mode. The scale tool on the other hand could fit with the proposal to make reg...