Search found 153 matches
- 09 Feb 2023, 18:46
- Forum: Feature Requests and Suggestions
- Topic: path tracing,ray tracing?
- Replies: 15
- Views: 14071
Re: path tracing,ray tracing?
I'm sure the base assets can be upgraded eventually, but mod compatibility will remain a big problem.
- 09 Feb 2023, 18:43
- Forum: Feature Requests and Suggestions
- Topic: Building Support: PS4 OpenOrbis toolchain
- Replies: 2
- Views: 1143
Re: Building Support: PS4 OpenOrbis toolchain
Doesn't PS4 use DX12 for its graphic API? That would require OpenGL over Vulkan over DX12 at least. Not sure about the other APIs.
- 09 Feb 2023, 18:39
- Forum: Feature Requests and Suggestions
- Topic: Speed of levelling in OpenMW Launcher
- Replies: 3
- Views: 1593
Re: Speed of levelling in OpenMW Launcher
IMO this should not be a general purpose knob but rather a per-skill one: there are some skills which level up way faster (for example short blade) and other which take waaaaay too much (for example enchanting).
- 09 Feb 2023, 18:37
- Forum: General
- Topic: The history / roots of the Morrowind engine
- Replies: 5
- Views: 2517
Re: The history / roots of the Morrowind engine
I didn't play Daggerfall enough to notice similarities, but hey look like pretty different mechanics IMHO.
- 09 Feb 2023, 16:08
- Forum: General
- Topic: Please stop implementing Vanilla Bugs as Features
- Replies: 6
- Views: 6449
Re: Please stop implementing Vanilla Bugs as Features
If someone else doesn't want to wait for the dehardcoding you can apply this patch to re-add on-strike ranged enchantments: https://github.com/darkbasic/openmw/com ... aec0355133
- 09 Feb 2023, 16:06
- Forum: General
- Topic: Bow enchanting is broken
- Replies: 8
- Views: 6625
Re: Bow enchanting is broken
If someone else doesn't want to wait for the dehardcoding you can apply this patch to re-add on-strike ranged enchantments: https://github.com/darkbasic/openmw/com ... aec0355133
- 01 Feb 2023, 14:17
- Forum: General Development
- Topic: VulkanSceneGraph
- Replies: 7
- Views: 5661
Re: VulkanSceneGraph
VSG also has utilities to help port OSG programs. We're not the typical OSG application. Most just throw data at OSG and make it deal with everything, and while there's some data we throw at OSG and make it deal with, a significant fraction of our code is things built on top of OSG to make it do ne...
- 10 Dec 2022, 10:03
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 189293
Re: OpenMW 0.48.0
It would be nice to have have flatpak nightlies for the Steam Deck...
- 03 Oct 2022, 13:28
- Forum: Organisation and Planning
- Topic: OpenMW 0.49.0
- Replies: 18
- Views: 23308
Re: OpenMW 0.49.0
Ideally you should use something like AMD FidelityFX Super Resolution (FSR) like Valve's Gamescope Compositor does.AnyOldName3 wrote: ↑21 Sep 2022, 00:26 It should be doable with the post-processing system. You can decouple the rendering resolution and the presentation resolution now.
- 31 Aug 2022, 08:50
- Forum: General
- Topic: Bow enchanting is broken
- Replies: 8
- Views: 6625