Wouldn't be better to implement such a thing directly into the engine?
Search found 153 matches
- 18 Oct 2020, 18:04
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 118154
- 18 Oct 2020, 13:57
- Forum: Off Topic
- Topic: Full graphics overhaul ...
- Replies: 9
- Views: 14607
Re: Full graphics overhaul ...
Unfortunately, it's pretty rare for Elder Scrolls mods to have open enough permissions to do anything like sticking several in a zip together, even if you credit the original authors. That problem can be easily circumvented by using the portmod mod manager, which takes care of downloading each mod ...
- 04 Oct 2020, 10:13
- Forum: General Development
- Topic: Not supported mods
- Replies: 4
- Views: 6484
- 29 Sep 2020, 09:23
- Forum: General Modding
- Topic: Portmod - Mod Manager
- Replies: 76
- Views: 100135
Re: Portmod - Mod Manager
Can't wait for the day when installing the total overhaul will be as simple as emerging a set
- 24 Sep 2019, 08:47
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 69767
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
I have a question about this mod: which skills do contribute to raise your attributes? Only major and minor skills or all of them?
- 10 Sep 2019, 08:02
- Forum: Support
- Topic: Warnings with Morrowind VanillaPlus textures
- Replies: 14
- Views: 6245
Re: Warnings with Morrowind VanillaPlus textures
I've opened two issues on the bug tracker:
https://gitlab.com/OpenMW/openmw/issues/5156
https://gitlab.com/OpenMW/openmw/issues/5157
Thanks for your help.
https://gitlab.com/OpenMW/openmw/issues/5156
https://gitlab.com/OpenMW/openmw/issues/5157
Thanks for your help.
- 09 Sep 2019, 20:08
- Forum: Support
- Topic: Warnings with Morrowind VanillaPlus textures
- Replies: 14
- Views: 6245
Re: Warnings with Morrowind VanillaPlus textures
I'd be glad to help debugging it if you can tell me how toAnyOldName3 wrote: ↑09 Sep 2019, 19:08 I'm assuming you can't put a breakpoint where the message is printed so I can see what a bunch of local variables are set to.
- 09 Sep 2019, 18:40
- Forum: Support
- Topic: Warnings with Morrowind VanillaPlus textures
- Replies: 14
- Views: 6245
Re: Warnings with Morrowind VanillaPlus textures
This is my settings.cfg: [Game] barter disposition change is permanent = true followers attack on sight = true only appropriate ammunition bypasses resistance = true prevent merchant equipping = true rebalance soul gem values = true show effect duration = true show enchant chance = true show melee i...
- 09 Sep 2019, 18:38
- Forum: Support
- Topic: Warnings with Morrowind VanillaPlus textures
- Replies: 14
- Views: 6245
Re: Warnings with Morrowind VanillaPlus textures
It'll probably help to know where you were when the error happened. If I'm testing in a different region of Morrowind where the problematic texture isn't used, I'm going to have a hard time reproducing this. Start a new game with "Skip menu and generate default character" enabled and &quo...
- 09 Sep 2019, 17:23
- Forum: Support
- Topic: Warnings with Morrowind VanillaPlus textures
- Replies: 14
- Views: 6245
Re: Warnings with Morrowind VanillaPlus textures
So it's either using our fork of OSG (I know Debian and its derivatives do) or for some reason they're on the 3.4.1 release of the official version, even though that's up to 3.6.4. As you can see from the source rpm it's using the official version, plus a couple of patches: Source0: https://github....