Search found 153 matches
- 29 Apr 2016, 14:46
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 48826
Re: Vivec retexture to show off/test shaders
Why don't you write patch files for upgrades? They are cross platform...
- 27 Apr 2016, 17:06
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 48826
Re: Vivec retexture to show off/test shaders
Great milestone, thanks
- 27 Apr 2016, 10:48
- Forum: Off Topic
- Topic: Laptop purchasing advice.
- Replies: 6
- Views: 3079
Re: Laptop purchasing advice.
I hear AMD has problems with the drivers on linux. AMD is undergoing a rewrite of their Linux proprietary stack, merging closed source and open source kernel space drivers into an unique open one. Then they will provide both open source and closed source userspace on top of their open kernel space ...
- 27 Apr 2016, 10:39
- Forum: General
- Topic: Get data files from GOG setup without wine
- Replies: 21
- Views: 23830
Re: Get data files from GOG setup without wine
That sounds good, I think I'm going to re-buy Morrowind from gog, I'm tired of using CDs.
Edit: 20€? Too much, they are crazy.
Edit: 20€? Too much, they are crazy.
- 26 Apr 2016, 16:40
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 128291
Re: [patch] new fog shader
Wow, it looks good. Is it going to be mainlined?
- 26 Apr 2016, 15:40
- Forum: General
- Topic: Could we have some mod compilations?
- Replies: 17
- Views: 11289
Re: Could we have some mod compilations?
This is quite interesting too: http://pastebin.com/7gF2VLaf
- 24 Apr 2016, 09:57
- Forum: General
- Topic: Roadmap is confusing/misleading to non-developers
- Replies: 5
- Views: 4429
Re: Roadmap is confusing/misleading to non-developers
That sounds good, I love his videosDestinedToDie wrote:Atualpha has been planning to do a video on what´s left to do until version 1.0. Will probably give a better overview of what´s to be done than the roadmap.
- 22 Apr 2016, 12:01
- Forum: Feature Requests and Suggestions
- Topic: Delay 1.0 untill all of MWSE is implemented
- Replies: 44
- Views: 25964
Re: Delay 1.0 untill all of MWSE is implemented
Oh, that's a pityZini wrote:existing content files based on MWSE will have to be modified or rewritten
- 21 Apr 2016, 20:55
- Forum: Feature Requests and Suggestions
- Topic: Delay 1.0 untill all of MWSE is implemented
- Replies: 44
- Views: 25964
Re: Delay 1.0 untill all of MWSE is implemented
It would be definitely funny contributing code to openmw, but I'm a full stack javascript developer so it will take much more efforts than I could afford. That's why I chosed to contribute economically instead.psi29a wrote:We await your pull/merge requests.
- 21 Apr 2016, 11:30
- Forum: Feature Requests and Suggestions
- Topic: Delay 1.0 untill all of MWSE is implemented
- Replies: 44
- Views: 25964
Re: Delay 1.0 untill all of MWSE is implemented
I somehow agree with commodore256, because almost no one is playing plain old Morrowind anymore and I fear that releasing 1.0 without mod support will let you lose lots of potential users. I agree that we should definitely get a better scripting system, but support for old mods is extremely importan...