Search found 40 matches

by GreyFox
17 May 2016, 14:51
Forum: Example-Suite
Topic: Issue #3185 - finding a suitable NPC model
Replies: 39
Views: 47417

Re: Issue #3185 - finding a suitable NPC model

Any news on this ? Yes, and no. The news is that there is no news but will be news soon. My main computing machine took a turn for the worse (I think the old bucket of circuits got a bit too toasty a few too many times), so I haven't been able to make any progress on the model or rig lately. I just...
by GreyFox
17 May 2016, 14:41
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 127492

Re: Benchmarks

Hard to understand why my stats seem so much lower than Grey Fox'. The only mod I have is magic diversity. Turning the water shader off gives me another ~5 FPS and reduces GPU to about 27. Do you have other operating systems installations for comparison? I don't think its that, but you never know. ...
by GreyFox
17 May 2016, 14:35
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 173906

Re: Lysol's normal mapped texture packs

I think leather makes sense, since the Dunmer are using a lot of organic animal materials in general. The tapestry is probably more expensive and reserved for temples and rich houses, and most importantly indoors. You wouldn't want to put some work intensive tapestry out in the rain and ash storms. ...
by GreyFox
07 May 2016, 12:20
Forum: General
Topic: Could we have some mod compilations?
Replies: 17
Views: 11022

Re: Could we have some mod compilations?

Care to explain? Does OpenMW handle the enviroment maps differently than vanilla? It actually handles them like vanilla. But many people use one of the options in Morrowind Code Patch to change the behavior of environment maps for bump mapping to work, since the vanilla engine only applies bump map...
by GreyFox
06 May 2016, 11:42
Forum: General
Topic: Could we have some mod compilations?
Replies: 17
Views: 11022

Re: Could we have some mod compilations?

I am replacing shiny environment maps in my own installation. I could upload changes I made as a "MGSO - openmw fix" mod for example. The things is it takes time till I discover all the fake bump maps since there doesn't seem to be a naming convention for them.
by GreyFox
05 May 2016, 22:07
Forum: Example-Suite
Topic: Issue #3185 - finding a suitable NPC model
Replies: 39
Views: 47417

Re: Issue #3185 - finding a suitable NPC model

Any news on this ?
by GreyFox
04 May 2016, 16:44
Forum: General
Topic: Is openmw compatible with MGSO
Replies: 19
Views: 12099

Re: Is openmw compatible with MGSO

Was any one able to run the MGSO installer options with Wine on Linux? I could get the extractor to work, but I suspect it installs the most performence friendly version by default.
by GreyFox
04 May 2016, 15:12
Forum: General
Topic: OpenMW Demo suggestion.
Replies: 16
Views: 9388

Re: OpenMW Demo suggestion.

Looking at the commercial GoT games available, it seems that there are no first person open world ones. Maybe if a serious company asks for a license from Martin Fellas and picks OpenMW engine as base, it might just happen. As I said before in this thread, B seriously considered it. And the engine ...
by GreyFox
04 May 2016, 12:11
Forum: General
Topic: Talky Morrowind
Replies: 23
Views: 21538

Re: Talky Morrowind

The thing is with adding voice acting is that you're adding another layer of complications to it. When you mod for Morrowind, you only need to write. When you're adding voice acting, you need to write, find good VAs, and coach them. It takes a lot more time and energy, and the chance of failure is ...
by GreyFox
04 May 2016, 12:07
Forum: General
Topic: Morrowind confessions
Replies: 59
Views: 29177

Re: Morrowind confessions

I have to admit confess, I like the direction they're taking the rules. Mostly. The reduced skill set – this is very much acceptable to me. Having low Atheltics in Morrowind is mainly an annoyance and doesn't really add that much in my eyes. But having Acrobatics, Medium Armor and Unarmored back wo...