Search found 239 matches

by kuyondo
27 May 2021, 17:42
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 103
Views: 33019

Re: Lua scripting in OpenMW

What to expect in the nearest months I think that at first we should focus on adding features, that are not possible via MWScript. UI, camera control, custom AI. I hope, some simple functions such as addItem or removeItem, even though possible with MWscript, could also be given some implementation....
by kuyondo
28 May 2020, 16:24
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 8983

Re: OpenMW 0.46.0 Video Complaining Thread

I don't need to worry about videos because I'm always in touch with OpenMW, and get the latest nightlies. But for other people out there, who are still using 0.45, asking about the next release date and complaining about bugs in it that have already been fixed in 0.46. I'd say, time to gear up guys....
by kuyondo
20 May 2020, 02:22
Forum: Support
Topic: Some errors with variables...
Replies: 5
Views: 1479

Re: Some errors with variables...

check dm
by kuyondo
19 May 2020, 10:29
Forum: Support
Topic: Some errors with variables...
Replies: 5
Views: 1479

Re: Some errors with variables...

Hmm , have you tried to ask the author for a fix first? I'd be honest here.. If the author is still around, It's suppose to be their responsibility to fix these kind of (obviously wrong) syntax errors. In the meantime, the fix should be easy. If anyone is interested in downloading, I can upload a fi...
by kuyondo
12 May 2020, 19:13
Forum: Off Topic
Topic: OpenMW video
Replies: 2
Views: 2426

Re: OpenMW video

Strong computer :lol:
by kuyondo
27 Apr 2020, 05:10
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 6
Views: 7524

Re: OpenMW 0.47.0

saved-game format changes
Is this really happening in 0.47 :?:
by kuyondo
24 Apr 2020, 19:43
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 4501

Re: Spellmaking and Enchanting: factor harmful effects as negative

We have to figure out if an effect is negative or positive. Because a healing effect for example can be negative or positive. You can heal friendly actor and enemy units. So it is positive for friendly actors but also.
by kuyondo
24 Apr 2020, 02:26
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 27518

Re: Distant Lands and OpenMW

Hi ho. It's been about a month. I'm just popping in to renew my offer: a $500 bounty for anyone who can program in distant land and statics on par with what MGE offers, that is to say, able to see all the way from Vivec to Red Mountain at 60+ FPS. I am very enthusiastic about seeing this implemente...
by kuyondo
23 Apr 2020, 04:46
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 27518

Re: Distant Lands and OpenMW

cc9cii wrote: 23 Apr 2020, 00:21
I didn't realise that so much work was already under way for OpenMW. While I'm going to continue what I'm doing with Oblivion and others, whatever gets done is unlikely to benefit OpenMW as the divergence will be too large.
Good luck..
by kuyondo
13 Jul 2019, 09:20
Forum: Content Development
Topic: additem, leveled lists, and creatures vs NPCs
Replies: 6
Views: 4033

Re: additem, leveled lists, and creatures vs NPCs

Adding leveled list via additem doesn't work in OpenMW. You can do it in vanilla, but you need MCP.. A workaround is to create an empty leveled list, add it into the object directly, and then use addtolevitem command to add items into the leveled list.