Search found 239 matches
- 27 May 2021, 17:42
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 103
- Views: 33019
What to expect in the nearest months I think that at first we should focus on adding features, that are not possible via MWScript. UI, camera control, custom AI. I hope, some simple functions such as addItem or removeItem, even though possible with MWscript, could also be given some implementation....
- 28 May 2020, 16:24
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 8983
I don't need to worry about videos because I'm always in touch with OpenMW, and get the latest nightlies. But for other people out there, who are still using 0.45, asking about the next release date and complaining about bugs in it that have already been fixed in 0.46. I'd say, time to gear up guys....
Hmm , have you tried to ask the author for a fix first? I'd be honest here.. If the author is still around, It's suppose to be their responsibility to fix these kind of (obviously wrong) syntax errors. In the meantime, the fix should be easy. If anyone is interested in downloading, I can upload a fi...
- 24 Apr 2020, 19:43
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 4501
We have to figure out if an effect is negative or positive. Because a healing effect for example can be negative or positive. You can heal friendly actor and enemy units. So it is positive for friendly actors but also.
Hi ho. It's been about a month. I'm just popping in to renew my offer: a $500 bounty for anyone who can program in distant land and statics on par with what MGE offers, that is to say, able to see all the way from Vivec to Red Mountain at 60+ FPS. I am very enthusiastic about seeing this implemente...
- 13 Jul 2019, 09:20
- Forum: Content Development
- Topic: additem, leveled lists, and creatures vs NPCs
- Replies: 6
- Views: 4033
Adding leveled list via additem doesn't work in OpenMW. You can do it in vanilla, but you need MCP.. A workaround is to create an empty leveled list, add it into the object directly, and then use addtolevitem command to add items into the leveled list.