Search found 238 matches
- 28 May 2020, 16:24
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 6268
Re: OpenMW 0.46.0 Video Complaining Thread
I don't need to worry about videos because I'm always in touch with OpenMW, and get the latest nightlies. But for other people out there, who are still using 0.45, asking about the next release date and complaining about bugs in it that have already been fixed in 0.46. I'd say, time to gear up guys....
- 20 May 2020, 02:22
- Forum: Support
- Topic: Some errors with variables...
- Replies: 5
- Views: 993
Re: Some errors with variables...
check dm
- 19 May 2020, 10:29
- Forum: Support
- Topic: Some errors with variables...
- Replies: 5
- Views: 993
Re: Some errors with variables...
Hmm , have you tried to ask the author for a fix first? I'd be honest here.. If the author is still around, It's suppose to be their responsibility to fix these kind of (obviously wrong) syntax errors. In the meantime, the fix should be easy. If anyone is interested in downloading, I can upload a fi...
- 12 May 2020, 19:13
- Forum: Off Topic
- Topic: OpenMW video
- Replies: 2
- Views: 1865
Re: OpenMW video
Strong computer 

- 27 Apr 2020, 05:10
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 6
- Views: 5041
Re: OpenMW 0.47.0
Is this really happening in 0.47saved-game format changes

- 24 Apr 2020, 19:43
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 3089
Re: Spellmaking and Enchanting: factor harmful effects as negative
We have to figure out if an effect is negative or positive. Because a healing effect for example can be negative or positive. You can heal friendly actor and enemy units. So it is positive for friendly actors but also.
- 24 Apr 2020, 02:26
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 86
- Views: 19860
Re: Distant Lands and OpenMW
Hi ho. It's been about a month. I'm just popping in to renew my offer: a $500 bounty for anyone who can program in distant land and statics on par with what MGE offers, that is to say, able to see all the way from Vivec to Red Mountain at 60+ FPS. I am very enthusiastic about seeing this implemente...
- 23 Apr 2020, 04:46
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 86
- Views: 19860
- 13 Jul 2019, 09:20
- Forum: Content Development
- Topic: additem, leveled lists, and creatures vs NPCs
- Replies: 6
- Views: 3191
Re: additem, leveled lists, and creatures vs NPCs
Adding leveled list via additem doesn't work in OpenMW. You can do it in vanilla, but you need MCP.. A workaround is to create an empty leveled list, add it into the object directly, and then use addtolevitem command to add items into the leveled list.
- 06 Apr 2019, 15:21
- Forum: Feature Requests and Suggestions
- Topic: Collision detection system discussion [Original title: Very low FPS]
- Replies: 36
- Views: 11353
Re: Very low FPS
i think maybe i have the same problem too.. if i run openmw with integrated intel gpu, the fps is significantly lower than using the regular engine. However, openmw shows better performance when using dedicated gpu.