Search found 243 matches
- 28 Jul 2018, 08:21
- Forum: General Development
- Topic: Poisons mechanics in OpenMW
- Replies: 28
- Views: 17542
Re: Poisons mechanics in OpenMW
Im in favor of leaving this mechanic configurable through mods. OpenMW should focus on being able to provide more flexibility in modding. Of course, the foundation is already laid, but let the little things be decided by modders. such as being able to apply even positive effects on weapons, and trea...
- 28 Jul 2018, 01:45
- Forum: General Modding
- Topic: [Fixed] Quill of Feyfolken
- Replies: 5
- Views: 5302
Re: Quill of Feyfolken
I'm not sure if it's worth adding the info to the mod compatibility page, given the current proposals to handle these on the https://modding-openmw.com/mods/ site. But I do think it would be worth giving details here of the script errors and how to fix them. Loriel How can I help? I dont have the p...
- 27 Jul 2018, 19:21
- Forum: Support
- Topic: Distant Land Not Working
- Replies: 4
- Views: 3708
Re: Distant Land Not Working
[terrain]
distant terrain = true
distant land = true
[camera]
viewing distance = 6666++
set your viewing distance to a high number.
distant terrain = true
distant land = true
[camera]
viewing distance = 6666++
set your viewing distance to a high number.
- 27 Jul 2018, 18:50
- Forum: General Modding
- Topic: [Fixed] Quill of Feyfolken
- Replies: 5
- Views: 5302
[Fixed] Quill of Feyfolken
http://mw.modhistory.com/download-68-13440 IMO, a really useful and immersive mod that gives player the ability to create powerful scrolls through the use of the quill(a quest is needed to complete to obtain it, with lore friendly and well written storyline), which the base game lacked. However, so...
- 27 Jul 2018, 10:08
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 50224
Re: Recent Negativity Regarding OpenMW
To be precise: For 100 % mod compatibility, OpenMW must run every mod which does not rely on third-party software and contains no errors (especially scripting). The vanilla engine is very forgiving when it comes to error-checking Exactly, I found a handful of mods, most of which are popular to have...
- 26 Jul 2018, 19:42
- Forum: General
- Topic: Make background in dialogues like in books (brownish)?
- Replies: 14
- Views: 6461
- 26 Jul 2018, 15:07
- Forum: Support
- Topic: Incorrect Strength Multiplier for Carry Weight
- Replies: 2
- Views: 1749
Re: Incorrect Strength Multiplier for Carry Weight
Works fine on my end. When I have 1 strength, my max encumbrance value is 5.
- 26 Jul 2018, 14:58
- Forum: Support
- Topic: How to use the testing settings in launcher?
- Replies: 6
- Views: 3357
- 26 Jul 2018, 07:56
- Forum: Content Development
- Topic: Alternate Travel Mod *WIP*
- Replies: 5
- Views: 5819
Re: Alternate Travel Mod *WIP*
Im using UMOPP which put all bethesda officials plugins in one. So since this plugin insist on requiring siege at firemoth.esp plugin, although its already installed with UMOPP, OpenMW makes the mod unplayable(or partly working). There are many players that use UMOPP so should take that into conside...
- 26 Jul 2018, 06:41
- Forum: Content Development
- Topic: Merging Objects for OpenMW
- Replies: 0
- Views: 2689
Merging Objects for OpenMW
We already have a leveled list merger for OpenMW - https://forum.openmw.org/viewtopic.php?f=2&t=5162&hilit=leveled+list Or do we have it built-in into the engine already? [Confused here] Anyway, do we have/need an object merger for OpenMW like this? - http://wiki.theassimilationlab.com/mmw/T...