Search found 243 matches

by kuyondo
28 Jul 2018, 08:21
Forum: General Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 17542

Re: Poisons mechanics in OpenMW

Im in favor of leaving this mechanic configurable through mods. OpenMW should focus on being able to provide more flexibility in modding. Of course, the foundation is already laid, but let the little things be decided by modders. such as being able to apply even positive effects on weapons, and trea...
by kuyondo
28 Jul 2018, 01:45
Forum: General Modding
Topic: [Fixed] Quill of Feyfolken
Replies: 5
Views: 5302

Re: Quill of Feyfolken

I'm not sure if it's worth adding the info to the mod compatibility page, given the current proposals to handle these on the https://modding-openmw.com/mods/ site. But I do think it would be worth giving details here of the script errors and how to fix them. Loriel How can I help? I dont have the p...
by kuyondo
27 Jul 2018, 19:21
Forum: Support
Topic: Distant Land Not Working
Replies: 4
Views: 3708

Re: Distant Land Not Working

[terrain]
distant terrain = true
distant land = true


[camera]
viewing distance = 6666++
set your viewing distance to a high number.
by kuyondo
27 Jul 2018, 18:50
Forum: General Modding
Topic: [Fixed] Quill of Feyfolken
Replies: 5
Views: 5302

[Fixed] Quill of Feyfolken

http://mw.modhistory.com/download-68-13440 IMO, a really useful and immersive mod that gives player the ability to create powerful scrolls through the use of the quill(a quest is needed to complete to obtain it, with lore friendly and well written storyline), which the base game lacked. However, so...
by kuyondo
27 Jul 2018, 10:08
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 50224

Re: Recent Negativity Regarding OpenMW

To be precise: For 100 % mod compatibility, OpenMW must run every mod which does not rely on third-party software and contains no errors (especially scripting). The vanilla engine is very forgiving when it comes to error-checking Exactly, I found a handful of mods, most of which are popular to have...
by kuyondo
26 Jul 2018, 19:42
Forum: General
Topic: Make background in dialogues like in books (brownish)?
Replies: 14
Views: 6461

Re: Make background in dialogues like in books (brownish)?

glorsh66 wrote: 25 Jul 2018, 18:08 Is there a way to make a background to dialogues windows?
IT's hard to read a lot of text on a back background.. I would be much more pleasant to read from back ground color (or in the best case background texture)
Here you go! https://www.nexusmods.com/morrowind/mods/14394
by kuyondo
26 Jul 2018, 15:07
Forum: Support
Topic: Incorrect Strength Multiplier for Carry Weight
Replies: 2
Views: 1749

Re: Incorrect Strength Multiplier for Carry Weight

Works fine on my end. When I have 1 strength, my max encumbrance value is 5.
by kuyondo
26 Jul 2018, 07:56
Forum: Content Development
Topic: Alternate Travel Mod *WIP*
Replies: 5
Views: 5819

Re: Alternate Travel Mod *WIP*

Im using UMOPP which put all bethesda officials plugins in one. So since this plugin insist on requiring siege at firemoth.esp plugin, although its already installed with UMOPP, OpenMW makes the mod unplayable(or partly working). There are many players that use UMOPP so should take that into conside...
by kuyondo
26 Jul 2018, 06:41
Forum: Content Development
Topic: Merging Objects for OpenMW
Replies: 0
Views: 2689

Merging Objects for OpenMW

We already have a leveled list merger for OpenMW - https://forum.openmw.org/viewtopic.php?f=2&t=5162&hilit=leveled+list Or do we have it built-in into the engine already? [Confused here] Anyway, do we have/need an object merger for OpenMW like this? - http://wiki.theassimilationlab.com/mmw/T...