How's it looking? Any new screenshots?visvaldas wrote: ↑11 Jul 2018, 20:16 Hi!
I'm sorry for the long radio silence.
The code still needs some cleaning up - here is what I have so far:
https://gitlab.com/vrresto/openmw/tree/ ... er-cleanup
Search found 4 matches
- 11 Jul 2018, 20:21
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 126751
Re: [patch] new fog shader
- 20 Sep 2017, 21:42
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 126751
Re: [patch] new fog shader
Looks great. Keep us posted.
- 26 Aug 2017, 18:01
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 126751
Re: [patch] new fog shader
After reinstalling an official PPA package of openmw, the appropriate directory on debian based systems is: /usr/share/games/openmw/resources/shaders. You will have to place the contents of that zip file as the root user to get them into the right place. That did it, thank you!!!! This shader is be...
- 10 Mar 2016, 23:25
- Forum: Support
- Topic: Linux OpenMW 0.38 suffering insane fps drops on some cells
- Replies: 0
- Views: 1987
Linux OpenMW 0.38 suffering insane fps drops on some cells
The second time in 2 different saves that I've experienced this. The first time it happened in Vivec, if I went outside my screen would freeze for 30 seconds and then return. I could look around and fps seemed to have returned to normal, but if I stepped forward it would freeze again for another 30 ...