OpenMW is an engine first and foremost and doesn't include any playable content. That footage is from OpenMW Example Suite. Try that out.
Search found 722 matches
- 10 Aug 2023, 18:51
- Forum: Organisation and Planning
- Topic: OpenMW 0.49.0
- Replies: 18
- Views: 23357
- 28 Feb 2023, 15:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 189532
Re: OpenMW 0.48.0
Has https://gitlab.com/OpenMW/openmw/-/issues/7240 been looked into for the Linux package?
- 15 Feb 2023, 18:32
- Forum: General
- Topic: The history / roots of the Morrowind engine
- Replies: 5
- Views: 2529
Re: The history / roots of the Morrowind engine
Hrnchamd suspects that the software audio rendering Morrowind has is based on salvaged Daggerfall code, but there's nothing concrete to back it up with.
It's not at all unlikely that everything else was written from scratch.
It's not at all unlikely that everything else was written from scratch.
- 22 Aug 2022, 15:53
- Forum: General
- Topic: Strange alphabet in journal
- Replies: 3
- Views: 1433
Re: Strange alphabet in journal
The index depends on your content language (encoding). In the launcher, pick the language that corresponds to your content files (mind that anything that isn't Polish or Russian is Win-1252, Polish is Win-1250, Russian is Win-1251). You might have accidentally picked Russian as the language so what ...
- 31 Jan 2022, 00:23
- Forum: General Development
- Topic: OpenMW does not support explicit NIF controller targets like the vanilla game
- Replies: 2
- Views: 5182
Re: OpenMW does not support explicit NIF controller targets like the vanilla game
This has been tracked under issue #4811 for over 3 years. Not something trivial to approach, OSG doesn't have anything similar.
- 29 Nov 2021, 06:34
- Forum: General
- Topic: Absolutely stellar work on 0.47.0
- Replies: 16
- Views: 15002
Re: Absolutely stellar work on 0.47.0
Note that this used not to be the case because 2D voiceover wouldn't have had loudness data analyzed before as late as .46.
- 24 Aug 2021, 20:26
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 125089
Re: Benchmarks / Hardware Specs
The code that would have to be added is shader visitor support for parameter map autodetection and some shader code.
- 23 Aug 2021, 07:13
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 189532
- 31 Jul 2021, 04:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 183580
Re: OpenMW 0.47.0
It's not about the PDBs (which are there). The command prompt fires up when you launch OpenMW, which isn't supposed to happen if the main binary isn't built as a console application, and it's not as long as it's built in Release mode. Since the game isn't obviously painfully slow I can only suspect ...
- 30 Jul 2021, 20:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 183580
Re: OpenMW 0.47.0
It seems like the Windows build was made in RelWithDebInfo mode and not Release mode. Is that intentional?