Search found 722 matches

by Capostrophic
10 Aug 2023, 18:51
Forum: Organisation and Planning
Topic: OpenMW 0.49.0
Replies: 18
Views: 23357

Re: OpenMW 0.49.0

OpenMW is an engine first and foremost and doesn't include any playable content. That footage is from OpenMW Example Suite. Try that out.

by Capostrophic
28 Feb 2023, 15:40
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 189532

Re: OpenMW 0.48.0

Has https://gitlab.com/OpenMW/openmw/-/issues/7240 been looked into for the Linux package?
by Capostrophic
15 Feb 2023, 18:32
Forum: General
Topic: The history / roots of the Morrowind engine
Replies: 5
Views: 2529

Re: The history / roots of the Morrowind engine

Hrnchamd suspects that the software audio rendering Morrowind has is based on salvaged Daggerfall code, but there's nothing concrete to back it up with.

It's not at all unlikely that everything else was written from scratch.
by Capostrophic
22 Aug 2022, 15:53
Forum: General
Topic: Strange alphabet in journal
Replies: 3
Views: 1433

Re: Strange alphabet in journal

The index depends on your content language (encoding). In the launcher, pick the language that corresponds to your content files (mind that anything that isn't Polish or Russian is Win-1252, Polish is Win-1250, Russian is Win-1251). You might have accidentally picked Russian as the language so what ...
by Capostrophic
31 Jan 2022, 00:23
Forum: General Development
Topic: OpenMW does not support explicit NIF controller targets like the vanilla game
Replies: 2
Views: 5182

Re: OpenMW does not support explicit NIF controller targets like the vanilla game

This has been tracked under issue #4811 for over 3 years. Not something trivial to approach, OSG doesn't have anything similar.
by Capostrophic
29 Nov 2021, 06:34
Forum: General
Topic: Absolutely stellar work on 0.47.0
Replies: 16
Views: 15002

Re: Absolutely stellar work on 0.47.0

Note that this used not to be the case because 2D voiceover wouldn't have had loudness data analyzed before as late as .46.
by Capostrophic
24 Aug 2021, 20:26
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 125089

Re: Benchmarks / Hardware Specs

The code that would have to be added is shader visitor support for parameter map autodetection and some shader code.
by Capostrophic
23 Aug 2021, 07:13
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 189532

Re: OpenMW 0.48.0

No.
by Capostrophic
31 Jul 2021, 04:42
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 183580

Re: OpenMW 0.47.0

It's not about the PDBs (which are there). The command prompt fires up when you launch OpenMW, which isn't supposed to happen if the main binary isn't built as a console application, and it's not as long as it's built in Release mode. Since the game isn't obviously painfully slow I can only suspect ...
by Capostrophic
30 Jul 2021, 20:26
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 183580

Re: OpenMW 0.47.0

It seems like the Windows build was made in RelWithDebInfo mode and not Release mode. Is that intentional?