Search found 710 matches

by Capostrophic
22 Mar 2021, 21:29
Forum: General
Topic: spell distance limit.
Replies: 2
Views: 419

Re: spell distance limit.

Once a projectile is 72000 units away from the player (about 6-9 cells away depending on the direction) it will be cleaned up.
by Capostrophic
12 Mar 2021, 18:44
Forum: Support
Topic: Female hands in 1st person on male character
Replies: 1
Views: 265

Re: Female hands in 1st person on male character

It's a content bug for some races. You need to install a patch like Patch for Purists.
by Capostrophic
28 Feb 2021, 23:47
Forum: Support
Topic: [Solved] No Fortify Skill in the enchanting list
Replies: 2
Views: 330

Re: No Fortify Skill in the enchanting list

Fortify Attribute and Fortify Skill are different magic effects.
by Capostrophic
23 Feb 2021, 17:16
Forum: Support
Topic: Converting saves gives me an error.
Replies: 3
Views: 328

Re: Converting saves gives me an error.

Can you upload the save?

ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
by Capostrophic
17 Feb 2021, 22:11
Forum: Support
Topic: No character controls while music is muted
Replies: 2
Views: 389

Re: No character controls while music is muted

Can you upload your openmw.log file?
by Capostrophic
29 Dec 2020, 14:48
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 92
Views: 21694

Re: Lua scripting in OpenMW

The drawback is that if we ever decide to change scripting language (e.g. to Python) we will need rewrite the whole game mechanics again. That's not an actual drawback, we'd have to rewrite the game mechanics for a new scripting language either way. I always assumed we'd replace relevant C++ parts ...
by Capostrophic
11 Dec 2020, 10:21
Forum: General Development
Topic: Distant Land: where to next?
Replies: 23
Views: 5528

Re: Distant Land: where to next?

And we slowly come to static paging with different files in different data format, as in MGE...
You imply we should stick to one format, but this still doesn't mean NIF format should be used. It's not really a representation of OpenMW's scene graph.
by Capostrophic
11 Dec 2020, 06:05
Forum: Documentation
Topic: Reference for .omwsave?
Replies: 2
Views: 832

Re: Reference for .omwsave?

There's no documentation other than the source code.
by Capostrophic
05 Dec 2020, 13:14
Forum: General
Topic: Bow enchanting is broken
Replies: 2
Views: 850

Re: Bow enchanting is broken

This behavior is intentional (it replicates the vanilla behavior), you're not supposed to enchant the bow on-strike, you need to enchant the arrows instead. Edit: ok, well, specifically disallowing you to enchant bows is a fix from MCP, but ranged weapon on-strike enchantments don't work in vanilla ...
by Capostrophic
28 Nov 2020, 10:22
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 131
Views: 50349

Re: OpenGEX as .Nif alternative for OpenMW

These are animation text keys, they define the sounds playing during the animation and animation group bounds (the beginning and the end of the entire animation and the beginning and the end of their looped part).