Search found 712 matches

by Capostrophic
12 Jul 2021, 10:47
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 115
Views: 42665

Re: OpenMW 0.47.0

There were more fixes merged into the release branch since RC5 commenced so there'll be an RC6 either way. Be patient.
by Capostrophic
04 Jun 2021, 01:47
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 9
Views: 1959

Re: OpenMW 0.48.0

So I plan to add a bunch of NIF things (gasp) before too long: 1) Sort out TCB and Bezier interpolation woes 2) Use tangents/bitangents from the NIF file so that the normal maps for Oblivion and later games just work 3) Add a NiFogProperty placeholder to slightly improve the compatibility with model...
by Capostrophic
22 Mar 2021, 21:29
Forum: General
Topic: spell distance limit.
Replies: 2
Views: 917

Re: spell distance limit.

Once a projectile is 72000 units away from the player (about 6-9 cells away depending on the direction) it will be cleaned up.
by Capostrophic
12 Mar 2021, 18:44
Forum: Support
Topic: Female hands in 1st person on male character
Replies: 1
Views: 525

Re: Female hands in 1st person on male character

It's a content bug for some races. You need to install a patch like Patch for Purists.
by Capostrophic
28 Feb 2021, 23:47
Forum: Support
Topic: [Solved] No Fortify Skill in the enchanting list
Replies: 2
Views: 613

Re: No Fortify Skill in the enchanting list

Fortify Attribute and Fortify Skill are different magic effects.
by Capostrophic
23 Feb 2021, 17:16
Forum: Support
Topic: Converting saves gives me an error.
Replies: 3
Views: 658

Re: Converting saves gives me an error.

Can you upload the save?

ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
by Capostrophic
17 Feb 2021, 22:11
Forum: Support
Topic: No character controls while music is muted
Replies: 2
Views: 626

Re: No character controls while music is muted

Can you upload your openmw.log file?
by Capostrophic
29 Dec 2020, 14:48
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 103
Views: 33429

Re: Lua scripting in OpenMW

The drawback is that if we ever decide to change scripting language (e.g. to Python) we will need rewrite the whole game mechanics again. That's not an actual drawback, we'd have to rewrite the game mechanics for a new scripting language either way. I always assumed we'd replace relevant C++ parts ...
by Capostrophic
11 Dec 2020, 10:21
Forum: General Development
Topic: Distant Land: where to next?
Replies: 23
Views: 7391

Re: Distant Land: where to next?

And we slowly come to static paging with different files in different data format, as in MGE...
You imply we should stick to one format, but this still doesn't mean NIF format should be used. It's not really a representation of OpenMW's scene graph.
by Capostrophic
11 Dec 2020, 06:05
Forum: Documentation
Topic: Reference for .omwsave?
Replies: 2
Views: 1249

Re: Reference for .omwsave?

There's no documentation other than the source code.