Search found 566 matches

by Capostrophic
05 Jun 2019, 22:27
Forum: Support
Topic: Mac Visual Issues
Replies: 17
Views: 2111

Re: Mac Visual Issues

AnyOldName3 wrote:
05 Jun 2019, 22:06
I thought we blanket-disabled the gamma slider on everything that wasn't Windows, but the issue preventing gamma from working is a driver/window manager issue, and so there are Unices where it does work.
Yes.
by Capostrophic
05 Jun 2019, 09:17
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 14
Views: 1677

Re: Portmod - Mod Manager

It is. The tool itself seems to be a command-line application with no input required from the user.
by Capostrophic
30 May 2019, 06:12
Forum: Support
Topic: Crash on launch, related to playing video
Replies: 5
Views: 213

Re: Crash on launch, related to playing video

Seems to be the same crash as the one here
by Capostrophic
28 May 2019, 20:00
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 40
Views: 9328

Re: Sotha Sil Expanded

SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
by Capostrophic
24 May 2019, 20:53
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 503

Re: [SOLVED] Crash due to unhandled NiPathController

With Robert potentially deciding to drop a new RC at any given moment I wouldn't bother. There are other issues with 3.6.x that need taking care of.
by Capostrophic
24 May 2019, 20:35
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 503

Re: [SOLVED] Crash due to unhandled NiPathController

OpenMW doesn't work on OSG 3.6.3 properly due to a regression in OSG that was fixed later (in yet-unreleased 3.6.4). Try the upstream OpenSceneGraph-3.6 branch, or alternatively, my own branch where I attempted to rebase most of the remaining "useful" OpenMW/osg optimizations that aren't present ups...
by Capostrophic
15 May 2019, 18:10
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 7
Views: 517

Re: Corner clarity / middle blind spot? (Spherical projection).

There are two repositories, check, like, the other one. The one we're supposed to be switching to in full.
by Capostrophic
13 May 2019, 18:57
Forum: Support
Topic: [Solved] How to enable weapon sheathing?
Replies: 2
Views: 237

Re: How to enable weapon sheating?

0.45.0 doesn't support it.
by Capostrophic
13 May 2019, 17:39
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 970

Re: Same spell effect possible to add multiple times

There was an initiative PR but scrawl rejected it as a post-1.0 feature.
by Capostrophic
12 May 2019, 23:10
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 967

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

That wouldn't be 44 days. That would be 186 days. 0.45.0 wasn't "finished" the day it was released.