Search found 692 matches

by Capostrophic
27 Jun 2020, 18:06
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 427

Re: Main menu Hi Res

It's not that it can't do it but that the image's physical aspect ratio can be arbitrary. For vanilla it's 2:1 even though the content is 4:3. It'll look very wrong if openmw tries to be smart with the scaling.
by Capostrophic
23 Jun 2020, 16:16
Forum: General
Topic: Observations on 0.46.0
Replies: 5
Views: 1594

Re: Observations on 0.46.0

The almost opaque magic effect particles are caused by improper particle lighting overriding the particle vertex colors and have been a known issue for years. It has already been resolved in 0.47.0 in April but there are some quirks to take care of. I have stated this to someone earlier after .46 re...
by Capostrophic
22 Jun 2020, 22:35
Forum: Support
Topic: FPS stutter with new 0.46 build
Replies: 4
Views: 521

Re: FPS stutter with new 0.46 build

Make sure openmw executable runs on your dedicated video card.

Press F3 twice while in-game (that'll enable the profiler), make a screenshot (press F12) and post it here. It'll be saved to %user Documents/My Games/OpenMW.
by Capostrophic
22 Jun 2020, 21:24
Forum: Support
Topic: FPS stutter with new 0.46 build
Replies: 4
Views: 521

Re: FPS stutter with new 0.46 build

What's your hardware setup?
by Capostrophic
21 Jun 2020, 23:51
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 1469

Re: Sun damage tweaks

The idea is alright, the implementation... is very, very, exceptionally inoptimal. :|
by Capostrophic
21 Jun 2020, 15:09
Forum: Support
Topic: Seams in the terrain
Replies: 3
Views: 577

Re: Seams in the terrain

No, it's been there before paging.
by Capostrophic
16 Jun 2020, 21:07
Forum: Support
Topic: A question about OpenMW and MGE XE
Replies: 2
Views: 320

Re: A question about OpenMW and MGE XE

You can't use MGE XE with OpenMW. You don't need MGE XE (or rather, MWSE) to make GitD work with OpenMW.
by Capostrophic
16 Jun 2020, 21:04
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 1136

Re: Feedback on 0.46.0

Another thing I noticed in 0.46 is that long-duration destruction spells on my character from like a Dagoth ash ghoul or ash zombie made the destruction particle kind of obscure the first-person view which didn't seem like a problem before. Maybe the alpha is thicker than it used to be? That's also...
by Capostrophic
11 Jun 2020, 23:12
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 55291

Re: OpenMW 0.46.0

Linux release build binaries with useqt5 dummy folder added run fine for me on Fedora 30. :|
by Capostrophic
25 May 2020, 11:14
Forum: Other Forks and Ports
Topic: Open Microwave merchant clothing bug
Replies: 1
Views: 379

Re: Open Microwave merchant clothing bug

It's not a bug, it's replicated Morrowind behavior that isn't supposed to be changed by default. There's an option that allows you to prevent that. Nornally it's available from the launcher on the PC, but in your case you'll have to toggle it directly through the config file. 1. Find settings.cfg fi...