Search found 610 matches

by Capostrophic
13 Oct 2019, 22:07
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 388
Views: 53561

Re: Android part 2

No, it's not just your device, it can also happen on the PC. Android port uses OSG 3.6.4 which has broken backward compatibility of occlusion query nodes usage which are used for the sun glare. It can't use 3.4.1.
by Capostrophic
11 Oct 2019, 19:16
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 12514

Re: Sotha Sil Expanded

Hanged man script doesn't work at the moment without a typo fix. Although there is a lot of redundant edits in that plugin since a lot of my corrections for 0.46.0 weren't merged yet at the time.

Generally speaking everything has been working mostly fine for a while.
by Capostrophic
11 Oct 2019, 15:55
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 12514

Re: Sotha Sil Expanded

Watchmen without AI packages now greet the player correctly and play the necessary animation.
by Capostrophic
09 Oct 2019, 20:37
Forum: Support
Topic: Quite high
Replies: 4
Views: 320

Re: Quite high

by Capostrophic
03 Oct 2019, 21:46
Forum: Organisation and Planning
Topic: GUI Overhaul
Replies: 12
Views: 958

Re: GUI Overhaul

The latest version of MyGUI is still 3.2.2, indefinitely.
by Capostrophic
29 Sep 2019, 23:27
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 259165

Re: OpenMW Nightly builds

Commit log on GitHub or GitLab (they should be the same).

Check the hash commit revision from the download link to determine what exactly got into the build or keep in mind Windows nightlies are built in the middle of the night in UTC time.
by Capostrophic
27 Sep 2019, 23:36
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 259165

Re: OpenMW Nightly builds

The reason is already known.
by Capostrophic
24 Sep 2019, 17:09
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 233

Re: Exclamation marks (still here with no mods on)

Please use a nightly to fix the unsupported NIF version errors, these meshes most likely use 4.0.0.0 version but 0.45.0 doesn't accept anything except 4.0.0.2.
by Capostrophic
20 Sep 2019, 17:51
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 1117

Re: Issues with Magical Trinkets of Tamriel

Could it be that Morrowind checks death animation being finished instead and this check should be updated?

Edit: nope, forcegreeting doesn't work when the NPCs are dying.