Search found 698 matches

by Capostrophic
21 Oct 2020, 20:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 421
Views: 160629

Re: Elder-scrolls IV Oblivion

Skyrim SE BSA support has been added to the upstream code. It's not much but it's something that goes beyond what cc9cii implemented in his branch.
by Capostrophic
11 Oct 2020, 13:39
Forum: Mod Compatibility
Topic: Flies
Replies: 3
Views: 1048

Re: Flies

Keep in mind it's no longer necessary in the current builds of 0.47.0, the subsequent release.
by Capostrophic
06 Oct 2020, 01:08
Forum: General
Topic: Maybe a bug around luck...
Replies: 2
Views: 256

Re: Maybe a bug around luck...

Luck is being considered for projectile hits as well. Hit chance calculation is shared between ranged and melee combat. Blame the RNG for your victories.
by Capostrophic
11 Sep 2020, 16:40
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 877

Re: Bugs(?) while playing

It's the same in Morrowind, the door objects aren't actually connected like they are in the later games.
by Capostrophic
06 Sep 2020, 11:26
Forum: Off Topic
Topic: Giant and mini enemies (0.47 )
Replies: 3
Views: 643

Re: Giant and mini enemies (0.47 )

You're welcome.
by Capostrophic
27 Jun 2020, 18:06
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 924

Re: Main menu Hi Res

It's not that it can't do it but that the image's physical aspect ratio can be arbitrary. For vanilla it's 2:1 even though the content is 4:3. It'll look very wrong if openmw tries to be smart with the scaling.
by Capostrophic
23 Jun 2020, 16:16
Forum: General
Topic: Observations on 0.46.0
Replies: 5
Views: 2301

Re: Observations on 0.46.0

The almost opaque magic effect particles are caused by improper particle lighting overriding the particle vertex colors and have been a known issue for years. It has already been resolved in 0.47.0 in April but there are some quirks to take care of. I have stated this to someone earlier after .46 re...
by Capostrophic
22 Jun 2020, 22:35
Forum: Support
Topic: FPS stutter with new 0.46 build
Replies: 4
Views: 863

Re: FPS stutter with new 0.46 build

Make sure openmw executable runs on your dedicated video card.

Press F3 twice while in-game (that'll enable the profiler), make a screenshot (press F12) and post it here. It'll be saved to %user Documents/My Games/OpenMW.
by Capostrophic
22 Jun 2020, 21:24
Forum: Support
Topic: FPS stutter with new 0.46 build
Replies: 4
Views: 863

Re: FPS stutter with new 0.46 build

What's your hardware setup?