Search found 704 matches
- 29 Dec 2020, 14:48
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 81
- Views: 13033
Re: Lua scripting in OpenMW
The drawback is that if we ever decide to change scripting language (e.g. to Python) we will need rewrite the whole game mechanics again. That's not an actual drawback, we'd have to rewrite the game mechanics for a new scripting language either way. I always assumed we'd replace relevant C++ parts ...
- 11 Dec 2020, 10:21
- Forum: General Development
- Topic: Distant Land: where to next?
- Replies: 22
- Views: 3107
Re: Distant Land: where to next?
You imply we should stick to one format, but this still doesn't mean NIF format should be used. It's not really a representation of OpenMW's scene graph.And we slowly come to static paging with different files in different data format, as in MGE...
- 11 Dec 2020, 06:05
- Forum: Documentation
- Topic: Reference for .omwsave?
- Replies: 2
- Views: 464
Re: Reference for .omwsave?
There's no documentation other than the source code.
- 05 Dec 2020, 13:14
- Forum: General
- Topic: Bow enchanting is broken
- Replies: 2
- Views: 418
Re: Bow enchanting is broken
This behavior is intentional (it replicates the vanilla behavior), you're not supposed to enchant the bow on-strike, you need to enchant the arrows instead. Edit: ok, well, specifically disallowing you to enchant bows is a fix from MCP, but ranged weapon on-strike enchantments don't work in vanilla ...
- 28 Nov 2020, 10:22
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 129
- Views: 43693
Re: OpenGEX as .Nif alternative for OpenMW
These are animation text keys, they define the sounds playing during the animation and animation group bounds (the beginning and the end of the entire animation and the beginning and the end of their looped part).
- 18 Nov 2020, 20:58
- Forum: General
- Topic: Fallout : New Vegas ?!?
- Replies: 3
- Views: 1279
Re: Fallout : New Vegas ?!?
The changelog entry means that OpenMW 0.46.0 can load Bethesda format archives packed with tools that use the formats that these games (FO3, FNV, TES4, TES5) use. It absolutely does not mean it can run the models (sometimes textures) or content files of these games. 0.47.0 will support Skyrim SE arc...
- 24 Oct 2020, 18:07
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 425
- Views: 178721
- 21 Oct 2020, 20:38
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 425
- Views: 178721
Re: Elder-scrolls IV Oblivion
Skyrim SE BSA support has been added to the upstream code. It's not much but it's something that goes beyond what cc9cii implemented in his branch.
- 11 Oct 2020, 13:39
- Forum: Mod Compatibility
- Topic: Flies
- Replies: 3
- Views: 1788
Re: Flies
Keep in mind it's no longer necessary in the current builds of 0.47.0, the subsequent release.
- 06 Oct 2020, 01:08
- Forum: General
- Topic: Maybe a bug around luck...
- Replies: 2
- Views: 902
Re: Maybe a bug around luck...
Luck is being considered for projectile hits as well. Hit chance calculation is shared between ranged and melee combat. Blame the RNG for your victories.