Search found 449 matches

by Capostrophic
18 Dec 2018, 19:51
Forum: Support
Topic: OpenMW Won't Start
Replies: 3
Views: 114

Re: OpenMW Won't Start

That nightly is very old and lacks many regression fixes. It's better to use the RC build of 0.45.0 instead, or stay at 0.44.0.
by Capostrophic
17 Dec 2018, 23:22
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 52
Views: 15374

Re: Julan Ashlander Companion

Moved the entire thread from General into Mod Compatibility subforum, I think it makes sense.
by Capostrophic
17 Dec 2018, 22:51
Forum: General Development
Topic: OpenMW future plans and MCP features?
Replies: 8
Views: 358

Re: OpenMW future plans and MCP features?

The wiki page is not up-to-date. There aren't any coordinated "plans" because the definition of such is very loose when you have random people coming in and leaving doing something on their own. If someone wants to implement a feature from MCP and the implementation is not extremely complicated, so ...
by Capostrophic
16 Dec 2018, 11:15
Forum: General Development
Topic: Shadows
Replies: 272
Views: 41918

Re: Shadows

Do You have any suggestions regarding this? Lower/higher? Thanks! From my own point of view, some amount of flickering is more acceptable than shadows being placed at half a meter from the caster so you'd have to lower these specific values. But of course it's up to your own views how to setup them...
by Capostrophic
15 Dec 2018, 16:23
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27441

Re: OpenMW 0.45.0

Excuse me? 4437 is not listed in either my changelog draft nor in CHANGELOG.md file.
by Capostrophic
13 Dec 2018, 16:37
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 16
Views: 2373

Re: OpenMW version 0.45 is in RC phase

You can set 500 count in the potionbrewing window and as long as you have the ingredients, you'll be able to brew 500 potions at once.
by Capostrophic
13 Dec 2018, 00:09
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 555

Re: Darknut's Dwemer House

Doesn't look like it, I still get stuck inside Tel Vos coc destination position wall. Isn't backwards normal collision change specific to actor-actor collisions?
by Capostrophic
12 Dec 2018, 22:48
Forum: General Development
Topic: Shadows
Replies: 272
Views: 41918

Re: Shadows

Code: Select all

polygon offset factor = 16
polygon offset units = 72.0
Please don't do this.
by Capostrophic
12 Dec 2018, 22:45
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 16
Views: 2373

Re: OpenMW version 0.45 is in RC phase

I didn't think about it until now, but dose that change hurt keyboard/gamepad-only gameplay?
You can still spam-press buttons to do stuff, you just can't hold them down to do the same much faster. It's not any different on a mouse-keyboard setup.