Search found 494 matches

by Capostrophic
21 Feb 2019, 17:18
Forum: General Development
Topic: Pull requests cleanup
Replies: 22
Views: 2456

Re: Pull requests cleanup

PR 1929 — to follow TESCS compiler behavior, the rest of the line after an else operator is skipped so the compilation doesn't break due to arbitrary things in there (like invalid "else if" construction). Without a warning, though, exactly like in TESCS (adding a warning would have been complicated...
by Capostrophic
21 Feb 2019, 11:50
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 11
Views: 681

Re: Followers of shadows, the day has come!

0.45.0 was feature freezed in the beginning of November.
by Capostrophic
20 Feb 2019, 18:56
Forum: General Development
Topic: Pull requests cleanup
Replies: 22
Views: 2456

Re: Pull requests cleanup

And now? ;)
by Capostrophic
20 Feb 2019, 14:33
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 268
Views: 38676

Re: OpenMW 0.45.0

The second issue should have been addressed in 0.45.0. The first issue is partially addressed in the current 0.46.0 code - when you are holding the attack button, sneak idle state is no longer reset every frame, so the engine will think that you are in fact sneaking while stnading in place. You stil...
by Capostrophic
19 Feb 2019, 13:24
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 268
Views: 38676

Re: OpenMW 0.45.0

I already submitted a fix.

Though learning about the issue so late after I introduced it accidentally in September is mildly infuriating. :oops:
by Capostrophic
17 Feb 2019, 10:34
Forum: General Development
Topic: Pull requests cleanup
Replies: 22
Views: 2456

Re: Pull requests cleanup

Adding to this, could it be time for another coverity scan?
by Capostrophic
15 Feb 2019, 14:38
Forum: Mod Compatibility
Topic: Aesthesia Groundcover - grass mod (solved)
Replies: 6
Views: 226

Re: Aesthesia Groundcover - grass mod

Groundcover mods are generally not supported, and I don't recommend to rely on the fact that plugin generated by grass autoplacement tools intended to be used solely by MGE XE and its shader can be enabled to be used in the game even without it. It can greatly harm the performance and sometimes game...
by Capostrophic
15 Feb 2019, 14:30
Forum: General
Topic: Just saying thank you!
Replies: 4
Views: 345

Re: Just saying thank you!

With a viewing distance of 13000 units and exterior cell loading distance of 3 there isn't any actual "distant land" (as in, terrain LOD and stuff) in the view, it gets culled and you waste your RAM for no reason, and you don't get any benefit from having 3 (instead of at most 2) cells being loaded ...
by Capostrophic
15 Feb 2019, 14:26
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 383

Re: Animated doors

Seeing as cell transition loading screens are practically non-existent, this can arguably be seen as merely a waste of the player's time.
by Capostrophic
13 Feb 2019, 01:01
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 717

Re: An Open Letter to the OpenMW devs

As of May the 4th, I shall be married
Congratulations!