Do not forget about shadows.graphically feature-complete
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- 11 Mar 2016, 20:03
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78728
Re: OpenMW 0.39.0
- 11 Mar 2016, 11:13
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 47250
Re: Vivec retexture to show off/test shaders
ARGB means Alpha-channel RGB.
- 06 Mar 2016, 21:00
- Forum: Feature Requests and Suggestions
- Topic: Delay Dark Brotherhood attack without a mod
- Replies: 14
- Views: 13425
Re: Delay Dark Brotherhood attack without a mod
AFAIK, DB assassin appearing is a start-game-enabled script(s) added with Tribunal addon, and OpenMW cannot include any modifications of vanilla resources with itself. Of course you can make an openmwaddon file with edited script and publish it somewhere, be it OpenMW forums or Nexus (it's nonsense ...
- 25 Feb 2016, 13:24
- Forum: Feature Requests and Suggestions
- Topic: Over The Shoulder Camera
- Replies: 9
- Views: 5635
Re: Over The Shoulder Camera
First, everything* is possible. Second, your idea (changing camera angles/positions in fact) is not new and has been at bugtracker roadmap for indefinite future**.
I honestly wonder why over the shoulder view is so popular in modern videogames, though.
* — almost
** — totally after 1.0
I honestly wonder why over the shoulder view is so popular in modern videogames, though.
* — almost
** — totally after 1.0