Search found 724 matches
- 31 Jul 2021, 04:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 193640
Re: OpenMW 0.47.0
It's not about the PDBs (which are there). The command prompt fires up when you launch OpenMW, which isn't supposed to happen if the main binary isn't built as a console application, and it's not as long as it's built in Release mode. Since the game isn't obviously painfully slow I can only suspect ...
- 30 Jul 2021, 20:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 193640
Re: OpenMW 0.47.0
It seems like the Windows build was made in RelWithDebInfo mode and not Release mode. Is that intentional?
- 12 Jul 2021, 10:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 193640
Re: OpenMW 0.47.0
There were more fixes merged into the release branch since RC5 commenced so there'll be an RC6 either way. Be patient.
- 04 Jun 2021, 01:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 203907
Re: OpenMW 0.48.0
So I plan to add a bunch of NIF things (gasp) before too long: 1) Sort out TCB and Bezier interpolation woes 2) Use tangents/bitangents from the NIF file so that the normal maps for Oblivion and later games just work 3) Add a NiFogProperty placeholder to slightly improve the compatibility with model...
- 22 Mar 2021, 21:29
- Forum: General
- Topic: spell distance limit.
- Replies: 2
- Views: 2589
Re: spell distance limit.
Once a projectile is 72000 units away from the player (about 6-9 cells away depending on the direction) it will be cleaned up.
- 12 Mar 2021, 18:44
- Forum: Support
- Topic: Female hands in 1st person on male character
- Replies: 1
- Views: 1214
Re: Female hands in 1st person on male character
It's a content bug for some races. You need to install a patch like Patch for Purists.
- 28 Feb 2021, 23:47
- Forum: Support
- Topic: [Solved] No Fortify Skill in the enchanting list
- Replies: 2
- Views: 1412
Re: No Fortify Skill in the enchanting list
Fortify Attribute and Fortify Skill are different magic effects.
- 23 Feb 2021, 17:16
- Forum: Support
- Topic: Converting saves gives me an error.
- Replies: 3
- Views: 1620
Re: Converting saves gives me an error.
Can you upload the save?
ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
- 17 Feb 2021, 22:11
- Forum: Support
- Topic: No character controls while music is muted
- Replies: 2
- Views: 1262
Re: No character controls while music is muted
Can you upload your openmw.log file?
- 29 Dec 2020, 14:48
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 116131
Re: Lua scripting in OpenMW
The drawback is that if we ever decide to change scripting language (e.g. to Python) we will need rewrite the whole game mechanics again. That's not an actual drawback, we'd have to rewrite the game mechanics for a new scripting language either way. I always assumed we'd replace relevant C++ parts ...