Search found 912 matches

by Atahualpa
13 Jan 2021, 21:10
Forum: Support
Topic: recharging magic items
Replies: 3
Views: 114

Re: recharging magic items

Drag the soul gem onto your character like you were equipping it? Mantar's correct: Drag and drop the soul gem on your character's paper doll. Choose "Recharge Enchanted Item" in the prompt that pops up. Click on the item you want to recharge. Warning: The probability of success depends on your Enc...
by Atahualpa
07 Jan 2021, 23:55
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7590

Re: OpenMW 0.47.0

Decided to experiment with another type of video that can help advertise, for lack of a better word, the project. A short demonstration of the third person features in 0.47. simple and quick to make. Video is unlisted in case anyone has any suggestions or criticisms or if you want to put it on the ...
by Atahualpa
05 Jan 2021, 16:47
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7590

Re: OpenMW 0.47.0

I made a short showcase video for 0.47. Similar to the last one I made for 0.46 a couple years ago if anyone remembers. https://www.youtube.com/watch?v=Yj6jK6TuCCI Hm, I like that video. :) It takes a completely different approach than our official release commentaries but it demonstrates the (grap...
by Atahualpa
02 Jan 2021, 20:23
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7590

Re: OpenMW 0.47.0

From the activity on gitlab it looks like 0.47 is nearing release? If that's the case, are there any plans to start working on release commentary videos? Work on the videos has already started and is currently in the planning stage (issue selection, scene concepts, script writing, etc.). I intend t...
by Atahualpa
22 Nov 2020, 16:38
Forum: General
Topic: Translation Management and Community
Replies: 8
Views: 1064

Re: Translation Management and Community

For the record, here's the corresponding section from Zini's post-1.0 design document.

(Note that the document itself is (at least partially) outdated, so take everything written there with a grain of salt.)
by Atahualpa
26 Jun 2020, 08:59
Forum: Support
Topic: Faction Requirements Not Met
Replies: 3
Views: 1022

Re: Faction Requirements Not Met

For reference: Issue #5499.
by Atahualpa
25 Jun 2020, 23:27
Forum: Support
Topic: Faction Requirements Not Met
Replies: 3
Views: 1022

Re: Faction Requirements Not Met

Correct me if I'm wrong, but it looks like we treat the primary skill as one of the two other required skills: See /apps/openmw/mwmechanics/npcstats.cpp, lines 387ff ; the error is in line 418 . bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int rank) const { // [...] if...
by Atahualpa
25 Jun 2020, 10:50
Forum: Support
Topic: recommendations for fast mod testing?
Replies: 1
Views: 788

Re: recommendations for fast mod testing?

Start the OpenMW launcher, select the "Advanced" tab and scroll down to the "Testing" panel. Choose to skip the menu and character generation and attach a script to be run after the game has started. (E.g., containing the commands you listed in your post.)

I hope that helps.
by Atahualpa
18 Jun 2020, 18:03
Forum: General
Topic: v0.46.0 Jean Moniel Floating out of chair
Replies: 11
Views: 2475

Re: v0.46.0 Jean Moniel Floating out of chair

DivergentDroid wrote:
18 Jun 2020, 16:39
Ah! That works. Thanks!
You're welcome. :)
Enjoy your modding adventures and, while you're at it, consider reporting back to us with your findings.
by Atahualpa
18 Jun 2020, 17:56
Forum: General
Topic: OpenMW doesn't think Better Balance Combat is in the right load order?
Replies: 2
Views: 953

Re: OpenMW doesn't think Better Balance Combat is in the right load order?

From what I can guess, you need to adjust the load order in OpenMW's launcher. Simply drag and drop the files where you need them.

(The load order in OpenMW is completely independent from the load order you chose for the vanilla engine.)