Search found 789 matches

by Atahualpa
10 Dec 2018, 11:54
Forum: Mod Compatibility
Topic: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Replies: 10
Views: 281

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

Nice stuff, Enkida! :) Looks like not all mods are incompatible with OpenMW after all. *cough*
by Atahualpa
10 Dec 2018, 11:46
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

[...] No other issues to report with the RC, it is running well for me. Nice! Has anyone else found issues with the macOS version? it's not clear why it was implemented the way it was. It is just an erroneusly applied knockout damage multiplier (1.5x by default). Knowing Bethesda - and considering ...
by Atahualpa
09 Dec 2018, 13:12
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

Another change I am noticing in the RC (mac OS), is that it's now possible to do critical damage with a bow, from any distance. This makes it trivially easy to one-shot many enemies since there's no need to get close enough to risk detection. Is this intended? I didn't see it listed in the highligh...
by Atahualpa
06 Dec 2018, 13:37
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

What's up with videos? Still work in progress. I didn't have much (= any) time in the last couple of weeks - and the sheer amount of issues is not very helpful either. I'm currently racking my brains on how to reduce a potential 30-minute video into something more appropriate without leaving out im...
by Atahualpa
06 Dec 2018, 10:47
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

Thanks for testing, halcyon! Once unwelcome change that I noticed is that when looting containers, the last option chosen (such as loot all) no longer stays highlighted as the default the next time a container is opened. Instead the default always returns to just closing the container. I don't know ...
by Atahualpa
09 Nov 2018, 20:36
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

FYI: The release commentaries are nowhere near finished, so take your time...
by Atahualpa
19 Oct 2018, 13:26
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

To avoid miscommunication:

1. Are we going to delay the release?
2. If so, when will the release phase start (in December with raevol managing the release or earlier with Capostrophic doing the change log)?
by Atahualpa
16 Oct 2018, 13:30
Forum: Editor Development
Topic: Object editing widgets
Replies: 17
Views: 1351

Re: Object editing widgets

I don't know if it's the right timing, but to prevent others from wasting their time: I've silently been working on a UI overhaul for OpenMW-CS since January (the main reason why I'm virtually inactive on the forums). My aim is to vastly improve both visuals and functionality of the editor as well a...
by Atahualpa
16 Oct 2018, 13:05
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

FYI: I'm going to start work on the release commentaries tomorrow. Hah! Not even 200 solved issues!

Any important commits without corresponding issues?
by Atahualpa
23 Sep 2018, 11:17
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25723

Re: OpenMW 0.45.0

akortunov wrote:
16 Sep 2018, 12:13
Maybe ask Atahualpa to slowly start working on 0.45 videos?
Well, exams are just around the corner which is why I'm going to be busy for another three weeks. Meanwhile, I expect you to hit the 200 mark. :P